Cringe that Fatshark sponsored versus. The gamemode sucks and has caused issues with the servers for the past year and a half especially when its on trial gamemode. Alpha / beta. Also cringe that you took the sponsorship. Who cares if you enjoy the game. Most of your content is clickbaity and it diminishes your credibility.
the fact that you talking about "MIDGAME" wearing a seva suite and still dont have lead artefact slots and talking about negiering artefact radiations. I mean ? why its not even needed in this gamestate. if you put a MAXIMUM rad artefact in a LEAD slot its only the positiv.
Something new stalker players don’t know but you need to sleep every 4 nights or your aim is off. The heavy armor and hunger makes you less stealth. Hunger attracts mutants.
Really??? Is the aim off as in “your sights are in target and you miss” or aim is off meaning it’s harder to put the reticle itself on target?” I can’t put a reticle on a head to save my life and figured it was the controller dead zone issue people have been talking about
@@colindeavy3234guy on a “Things You Need to Stop Doing in a Video Game” video talking about skill issues 😂. Reddit is in a whole different application bro.
Killing Pomor is both the right choice as well as moral and ethical choice. The guy is a fucking monster. He has been luring rookies into the field, then looting them. When you’re hallucinating you hear Caesar begging Pomor to help one of the guys who fell asleep by feeding him energy drink, Pomor refuses and later you find Caesar in the basement with a bullet in his head. Not asleep - killed. The guy has a detailed map that allows you to avoid petals and 100% not die as he’s been doing it for years. Mityay was right when he said “only a psycho would choose to live there”.
Luring them in? He's extremely up front about the dangers of the field and about what to do to avoid them, and he's very clear about what he does for a living further reinforcing that yes the field is indeed very dangerous. That's not exactly a sales pitch to go in. As for the conversation with caesar you hear him saying that the guy is beyond help and that they should get out of there before the field overwhelms them as well.
@ that entire quest is about him and to tell you what kind of monster you're dealing with and that the real monsters in the Zone are humans. All the dialogue during the teleportations, the clues about good guy Ceasar who was truly trying to help a rookie who was still alive and Pomor convincing him he was dead. A bullet in the head of Ceasar in the basement as a result. You know, when you die in the Poppie Field, you fall asleep, you don't die from a bullet in your skull. Who do you think put that bullet in him? And also the fact that Pomor wants the icon. What do you think he's going to do with it given that icon has brought him tons of profit? And don't forget the map that he has that helps avoid the danger altogether. I'm heartbroken how devs put all this effort to tell this horrifying story and all the gamers are just missing it. Update: as for him "helping" - given the full information that he has and the map, he's only giving you the impression of being informed and hoping you'd die anyway because he promised Ragman to fulfill the order in two weeks after all. He has the map so he can easily and safely collect the bodies, yet he sends you clearly hoping you'd add to the pile.
@@fiashee I’m not trying to argue with you but it seems like you’re implying the religious icon brought him a bunch of people but it was specifically something from Mityay’s family lmao not something that random stalkers all over would know about 😂
A (mostly) complete guide to artifact farming: There are five types of anomaly: Chemical, Electrical, Gravitational, Thermal, and the Arch-Anomalies (or Anomalous Regions, marked with a special vortex icon on the map). The first four, the elemental ones, are designed to be farmed; they spawn a random elemental artifact, determined when you get within ~70-80m of them, from Common to Legendary. These respawn at a fixed interval; some people say it's 48h of ingame time, others say it's just whenever Emissions end, but I'm not sure which it is. Some people claim Arch-Anomalies also have respawning artifacts, but I haven't verified that. Those give the Weird artifacts, altered items with powerful (or at least very unique) effects but very strange downsides that can be hard to deal with. Each requires actually finding the artifact manually, usually by solving a puzzle or just scouring the area, because they won't show on a detector at all. And yes, every Arch-Anomaly has an Arch-Artifact. There are four detectors: Echo, Hilka, Bear, and Veles. Echo is trash and just beeps in a hot and cold fashion, with a tiny range. Hilka has the longest range according to the game, but its interface is a proximity sensor in meters, so you don't get direction either. Bear has a direction indicator that fills up in green the closer you get. And Veles just shows you every anomaly in a smaller radius, by type, with a red dot pinpointing the exact location of the artifact. Obviously, Veles is the best one, but even a Hilka or a Bear is good enough. Some are obtainable from sidequests or in the world, but the most reliable way to get a Veles is to go to late game vendors like the one in Yaniv (save before talking to them; the inventories are randomized on first interaction and reset at some fixed interval like the anomalies). 10k is well worth it - anomaly hunting and selling every dupe is the way to rack up coupons very quickly. There are multiple subtypes of anomaly, such as the chemical bubbles and pools, the electrical bursts and seeking ball lightning, the gravitational bubbles and whirligigs (fun fact: popping a bubble with a bolt at the very edge of its radius will catapult you forward at the cost of most of your health, but it's a useful way to travel fast if you have lots of healing), and the thermal jets and tracking "lava streams". There are also two special types of random anomaly that don't trigger PDA beeps, and only one shows on the Veles; the glass shards (which do show up) that inflict bleed if you don't crouch and walk slowly through them, and the exploding flash anomalies (they don't) that appear suddenly and deal tons of damage. Neither can provide an artifact if I'm not mistaken. There's also a few weird areas that are anomalous in unique ways but not considered Arch-Anomalies, like the unfinished building in Concrete Factory (there's loot up there, it's worth checking regardless, but no artifact) or the Stone Village (which gives elemental artifacts but inflicts a Psi debuff). And lastly there's the bouncy cushion, a cloud of blue mist with pebbles floating in it. These are good, harmless, and will let you survive a fall of any height. Plus there's an achievement for jumping on one from high up. There's only one artifact of each element that qualifies as Legendary. Chemical is Liquid Rock (max chem and radio protection, no downside), Electrical is Thunderberry (max endurance, max rad inflict), Gravitational is Compass (max phys resist, max rad inflict), and Thermal is Hypercube (max thermal and bleed resist, max rad inflict). Sadly, there are no Maximum Electrical Resist or Maximum Weight artifacts with no downsides. (Some sources claim the Weird Bolt gives electrical resist, but it says it just resists anomaly damage in general and needs recharging with anomalous energy; Weird Water gives 40 carry weight but makes you randomly drunk sway). TL;DR edition: -Get anything that's not an Echo asap, preferably Veles if you can get to Yaniv up north and have 10k coupons. -You can farm element anomalies at fixed intervals, and even savescum if you save past 80m away from the anomaly. -The legendary elemental artifacts are Liquid Rock (chem), Thunderberry (elec), Compass (grav), and Hypercube (fire). If you want elec resist or weight cap, the best are Rare tier.
Do you have any data on the rainbow disco lights that disappear when you get close in one of the Pripyat buildings? What's his name so it can be googled, it's an anomaly or a poltergeist.
I think the drunk effect of weird water comes on in the point when you would be slowed down if you didn't wear it. it's really good artifact, I always carry it with me.
Ammo types are clear to identify: white are regular, black are for armoured enemies, blue are for long-distance shots, yellow are for non-armoured enemies (ideally for mutants)
@@FelisImpurrator it's because physical resistance in this game translates as armor, in prior stalkers there were 3 different types of physical damage(blunt, rupture and bullet/piercing can't remember the 3rd but it affected primarily damage you received from other stalkers shooting you), so it makes sense AP does more damage as it's reducing the physical resistance gap the mutants have. Highly suggest that everyone get's one of the several durability reduction mods, vanilla durability is absolute ass to deal with currently.
In regards to the emissions - your primary/story mission changes to "get to shelter" and you have your primary quest marker (orange) showing you the nearest shelter.
and if you arrive a good shelter it become "finished" so you will know the place you stand is fine. Some people still die in shelter, maybe they keep walking around and become too close to holes or windows....
"Don't upgrade your weapons..." - while showing the Mercenary Light Suit. That thing upgrades to 0.0 kg weight. Seriously, it starts at 2.0 kg and there are two -1 weight upgrades for it. At zero weight, you can carry it with you as backup for no weight cost. See for yourself - at 20:36 in, that bottom first upgrade and the last upgrade on the series are both weight reductions of 1 each - for a 2.0 weight armor to lose 2 weight.
Mercenary Light Suit also has an upgrade that gives +10% (+8 kg) of maximum carrying weight, that is, it can be carried with you for those moments when you need to take all the loot home after a big shootout
Dom, please. You don't need to get halfway through the game to get to Rostok. You can head there literally as soon as you're allowed to leave Lesser. So at that point you can start dragging broken guns to the nearest personal stash at any time and throwing them in, then selling them to Ragman whenever you're near Rostok.
I find it helpful to repair armor while it’s still above 80% I try and fix mine before it gets below 90% it’s so much cheaper to keep it in good shape than wait till it’s at 60%
Yeah me too except when it gets below 60 I just sell it cuz I'm not going to spend $27,000 to fix it the repair prices are ridiculous it would be nice if they fixed it
@@randomdude2546it is not. Your stuff will break faster and faster as its durability goes down. Keeping them up above 80 will drastic save you money overall
@@RileyNewcomb repair weapon at 90% 3 times will costthe same amount of money as reapiring weapon at 70% 1 time only thing affecting the price is weapon/armor base value , and no weapon in yellow durability wont be broken faster than in green
On the topic of not being a nice guy you can keep the gear you get from the arena in Rostok by dropping the gear on the doorway before talk to wheezer and he takes everything away, after his dialogue pick up the gear back then drop them again on the doorway before you head back to the safe to retrieve your gear, after you walk past the doorway pick it all back up then you can keep it. I recommend you do this after the third fight then you can get some high end gear early on. This works both ways to sneak in extra gear like medkits and such by dropping gear then picking it back up after your own gear gets taken away. Make sure to save before doing it because you could lose your own gear if done wrong because it can get taken away as if it were arena gear. Do with this information what you will.
The Nice Guy/Trading section is wild to me lol, all I've heard about this series before the game came out was "actions have consequences. If you loot someone's allies they won't trade with you." I've been extra cautious to make sure I haven't killed friendlies if possible because I have worried about the repercussions.
@@branchrickey9123 it was not, having finished the game i can attest there are more than a few people and places i can no longer talk or deal with because i killed certain people. hell killing randoms has occasionally net pda's that led me on goose chases where i ended up having to deal with them (whatever bullshit that was before they died) or their friends. the issue is a lot of that has to do with A life which is bugged at the moment.
@@FUBARGunpla I sure hope so. I can deal with all of the other quirks until they iron it out, but this just doesn’t really feel like Stalker to me without functioning A-life. Hope they can implement it
I don't kill wandering traders because I don't want to hurt the AI's feelings lol, I did kill Pomor though during the religious icon quest just cause he was a dick to me lol.
About the Nice guy thing... I play my games for escapism, Everyone and their mother in the real world want to skin the flesh of my bones, exploiting me wherever and however, and I'm sure they would've sold me things just to kill me to get both the money and the thing back if they could (I guess that's kind of what Live service gaming is now that I think about it) And it's finally refreshing to live through the stalker world knowing I'm missing out on things because I'm being nice. That's the whole POINT of being nice. it has 0 value when youre nice because you'll get what you want anyway, it IS the challenge of the game to be decent despite that.. So I don't understand this need/want to play through stalker with this modernist hustle culture bullshit where you have to just meta everything because heaven's forbid you don't sell out your morality for a loaf of bread and a dusty makarov. It's kinda sad really, if you ask me, what A-Life really needs is a proper morality system where people don't want to deal with you if you're a scumbag. (Not saying you can't kill anyone, but at least you'd have to be smart about it.. When I killed that Babay guy in slag heap, the first thing I did was pick his ass up and carry him into an anomaly.. (Would've been nice if I got commended by the game for being extra, and unfortunately the body just flopped down and nothing happened, but this is the type of stuff I want to see in a game, so being the asshole isn't the most convenient and also most beneficial course of action..
I'm generally being a good guy in this playthrough because even though it's not an RPG as such, there is a role playing aspect. I'm not the bad guy, I'm not going around murdering everyone for no reason. In fact every time I've been given a choice to kill or spare someone in a cutscene I've spared them. Also I suspect there are faction relations in the background even though you can't see them in the PDA this time. Killing everyone might be making things more expensive for him. Personally I'm finding repair costs high but manageable, especially if I pick up a few artifacts to sell. I'm not desparate enough to lug broken guns to Rostock.
@@davesmith1588 Could be, there definitely are some differences, and relationships do exist in some form (maybe not fleshed out properly). As far as repair costs.. I definitely think they should be nerfed. the durability lost is usually not my fault, but either shitty fps, especially with frame generation that makes it impossible to aim properly, odd bugs here and there and the likes. I never not had money for a repair, but at this point, this is literally the only "real" use for the money at all..
I’m with you man. I enjoy playing the lone antihero gunman with morals in a world full of backstabbers. To hell with min maxing the outcome. The joy is in the journey.
The only reason I don't kill everything that moves is that dead people cannot give me any quests. It's my biggest issue with RPGs and the like - killing people minimizes the content; which is kinda obvious but frustrating anyway.
Bonus Tip for scanning artefacts: Use the HILKA detector. (the antenna one) its range is around 100 Meters. Bear only have around 20. Switch if your close and you get much better results if you running around randomly and looking for artefact locations. and it even saves time if you go t o known locations because you dont need to go close or even "IN" the anomaly.
I don't know if you mentioned it in another video, but anomalies will do a large amount of damage to weapons and armors, but only if you have them equipped. Because of this when artifact hunting I highly recommend going into the anomaly field naked if you want to make the most profit.
YOU CAN KEEP THE ARENA WEAPONS! - Follow these steps: At the end of the round, open the door and drop the item inside the room where the guy asks you to return all kit Shoot the weapon on the ground to move it further into the room with any ammo left over with your secondary (or other red weapons dropped by mobs) Speak to the guy and 'return' the kit Open the door leading into the room with the safe, and retrieve all your items. Pick up the weapon. (Make sure to retrieve items FIRST from safe before picking up! -Enjoy your bolt action sniper, sledgehammer shotgun x2! and magnum.
I'm not far enough to get try the better detectors but I use the Hilka detector as my walking-around detector since it has a long range. Once I get to within 50 ft I switch to the Bear detector for easier locating. They really need to lower the repair costs. It's absurd right now.
Are you saying that repairing your gun makes headshots and penetration do less damage? I don’t understand your comment. I repair every run because it’s cheap.
One thing I'll add on the bit about armor, thoroughly explore the anomalous zones. The ones with unique icons like the poppy field. Trust me, it's worth it. Way better armor flexibility afterwards
First thing I did was get an artifact that lowered my rad, so that I could use the weight+ artifacts. Now I travel with light meds/ammo and able to carry plenty of good sell-able weapons/armor, have 300k now and can upgrade anything and repair as needed. Also on repairing and selling. Try to do so in a camp that as green icons for you, better prices.
Are they actually going to do that? Coz that'd be great, it really does seem like they screwd it up somehow when designing the game, like when play testing they had infinite cash and forgot that players wont have that lol
Bro, what do you mean repair cost NERF?! The economy is already so broken and youre already constantly broke with repair cost costing in the thousands (for each damaged equipment!) while you're only earning 2.5k for every mission
Here are some extra tips I want to add: 1) Stand still to regain stamina faster. Moving around a bit will slow down the regen 2) Later in the game, you want to maximize your profits. Some guns are worth more than others so you definitely want to dump AKs for ARs or GPs if you have the option. 3) This relates to tip 2 but you should always prioritize selling bucket S-2 Smgs. They only weigh like 2kgs and sell for quite a lot. This allows you to carry even more loot to sell. Correct me if I am wrong but they seem to have the highest selling price per kg.
There's a way better unique shotgun than the one Dom shouted out in the Tyrant segment, if you're willing to take a trek. It will also put you on the path to the earliest possible source of a top tier exoskeleton (with a little bit of physics exploiting), and Yaniv settlement where you can get the Veles detector off a merchant (by chance, but savescumming merchants before talking to them is easy). The easiest way is to start from Rostok and head west to Yantar. After that, you need to head north through the Red Forest, and into the Yaniv region. When you get there, stick to the center of the map region and you'll find the Spark Base, a locked science bunker. If you can push a few crates or barrels up to the edge of the bunker and jump on them, it's possible to break the physics and get onto the roof before the main quest brings you there, and there's a Diamond Exoskeleton just sitting there for free. It's the best one in the game and has no blueprint locks on its important upgrades like sprinting and lead pockets. Worth breaking physics for, easily. Then you head north to Yaniv settlement. They already had green relationships with me, possibly because I accidentally helped their faction a bunch (not sure what side they're on, maybe Loners or Spark?) and the food vendor also sells artifacts and detectors. The tech can also upgrade almost anything except scientific armor (which might require the tech at Malachite, or maybe SIRCAA if they have one), and the merchant carries high end guns like the Dnipro, Kharod, and RAM. Don't buy any guns though - there are better sources of that tier of weapon for free, like the main one this guide is for. Just take a lot of shotgun ammo. From Yaniv, head northeast to the very edge of Prypiat, through Jupiter. You don't need to go anywhere else, just below and to the right of the V-shaped indent in the Jupiter region. There's an Abandoned Science Complex with three scientific bunkers, one of which is open, and an angry pseudogiant outside. Rush past it into the open bunker, and inside is the Texan - a unique tan RAM shotgun with bonus accuracy. Congrats, you have the best shotgun in the game bar none. Not even a contest. It's just that good. Its base mag is 14, it loads two shells at a time while firing one at a time, and it's so accurate you can land headshots on a mutant at close to midrange. Load it, use it to take down the pseudogiant, and walk home with the best gun that doesn't require any story progression or special effort. A drum mag on a Saiga or SPSA might offer more sustained fire but the RAM's stats are too good to ignore. You can literally do this fresh out of the Lesser Zone. Screw dealing with Tyrant.
@Grape59735 I have no clue. I haven't gotten to the Wild Island story mission early on. I just went around collecting the best items in the open world beforehand.
Good tips. Especially the exoskeleton. Concerning the weapon i still prefer the Saiga or its unique version the Margach D-12MT. Upgraded its superior to an upgraded Texan and thanks to the mag or the exetnded version, the reload is faster.
The current trader glitch where you get much more when you sell items is the best way to alleviate the stupid repair costs atm. Until both are patched.
and the more it gets mentioned, the higher chance it gets patched sooner rather than later. it's why I haven't mentioned it outside of private discord servers.
The repair cost is no joke lol, after a long main quest session most of my gear are down to 50%, cost me almost 100k to repair everything. Luckily i have some spare artifacts i can sell to get some money back.
Was the long Main quest the SIRRCA section? I really wish they had a tech and stash in there or at least let me leave so I can sell stuff and repair my guns and armor
Was the long Main quest the SIRRCA section? I really wish they had a tech and stash in there or at least let me leave so I can sell stuff and repair my guns and armor
@acewolfgang276 had to give up so much loot too, half the time I spend during that compound is inventory management so I don't reach over 60kg (doesn't have artifact to increase weight when I do the quest), the whole quest is quite a frustrating experience.
Two things. 1: There are probably multiple endings tied to your choices. 2: The game has an invisible faction system. This means you probably don't want to be an asshole (unless you're doing an asshole playthrough), and you probably don't want to kill people you trade with (unless you're doing an asshole playthrough).
That's what I was thinking, you might be closing off potential late game options/endings by being a dick. It did affect what ending you got if you went to the wish granter in the first game
You can use special bullets on special occasions - Like a on Monolithians :P If you repair your guns after every raid the cost is really low. Now after the update even less, same goes for the armor. You need to update the video :D
There's a neat mod that adds "AP" "FMJ" or whatever to the ammo box icon, very handy for IDing what you have equipped. I never even noticed those dots, at least the fire rate selector is clear.
The tip about staying still while in a building during an emission is true. I decided i might as well explore a building while i was waiting for the emission to end and ended up dying during it because it just randomly killed me
An emission takes down about 15% condition on everything you have equipped (not even out) per second as well, so even if you survive for a few seconds your pda coupon account will not!
Im like halfway through the video when I post this so im sorry if you say the same thing later, but for me, Lens, the tech at the starting area, is by far the cheapest when it comes to repairs. You can save thousands from a full kit repair by going to that guy. I always find the nearest guy and have him tp me there. Also weirdly, the trader on the same area, gives you less than other traders so keep that in mind :D.
AP version ammunition always has some black detail on the box, a black stripe or even more depending on the ammunition, it is not so easy to see in the icon at the bottom right, but in general I can notice it.
One tip I found is that the three white dots next to the ammo type will indicate ammo. Top dot highlighted is standard ammo second button is armor piercing and I haven't figured out bottom dot yet.
If you look at the corner. Special ammo is darker. For example pistol 9mm ammo. Standard is green with white background. Armor piercing is green with black background. Almost always armor piercing has a darker coloring
make life easier and get the ammo type mod from nexus. gives you colored dot to do so. A lot of ammo types are almost the same, especially ak ammo and 9x18 rounds. its retarded how stupidly they implemented that feature to see what ammo type you use in order to keep hud minimal.
For the ammo types the box type changes in teh bottom right to, so you need to remember the type of ammo from teh description in the backpack and then you will know what it is on your play screen. Notches work too
I wish the game had some sort of reputation system, at least a hidden one. I noticed several opportunities to screw quest givers over and end up with much better rewards but your character is basically a scumbag then. I don't think there are any consequences for this but it would be cool IMO if this sort of thing gave you a bad reputation which increased shop prices or something. There's a quest in Garbage where you are asked to put vodka in three stashes. These stashes have some really amazing loot but you are of course asked not to steal from them. I stayed honest here thinking there must be a really awesome reward if you resist temptation, but nope. You get like 1000 coupons and are even criticized by the quest givers for apparently doing a bad job, despite doing exactly as told. Maybe there's a payoff somewhere later down the line. So as it stands, the "don't be nice" tip in this video should be followed but I really think that should have some repercussions, since in the real world you'd definitely be labeled as untrustworthy
tbh that's really the only quest in which I outright decided to take their shit, easy way to get a better detector and some artifacts to sell(for me at least, I got a couple legendary artifacts early on)
eeeeeeeeeeeeeeeeh, @12:00 i wouldn't go thaaaat far, it's a great shot gun but a normal spas 12 upgraded all the way will have the exact same stats for all intents and purposes, it's a great shotgun, but this is stalker baby, calling anything "the best" is disingenuous when so much of fighting is not just the gun but also the ammo and the enemy. as an example, i used the exact same guns i got from the beginning of the game almost all the way to the end, only then did i neck up to a fancy shmancy rpm-74 with a 500rd belt and the saiga with an extended mag just to deal with some of those insane fire fights towards the end of the campaign.
I really appreciate the aversion to spoilers, I don't watch these types of videos to create a checklist of everything I need to do doing and everywhere I need to be going. I watch to maybe learn a mechanic I wasn't aware of. The rest of the game I like to play at my own pace (which is very slow) and just emerse myself. So thank you.
Who the hell sells ammo :D I only sell food and drinks if I have too much and I know what is my playstyle, as well as grenades, since I do not use them that much. I do not know about mid-game or late-game situation, maybe I will need those grenades, but early on I scavenge quite a lot of those that I can sell for thousand or a bit more. Ammo is the only thing I wont ever sell, I loot every weapon and unload it, and then, if it's not critically damaged, I take it and sell it off. I hope they will fix the durability, as there is no use upgrading your favorite weapon if it degrades too fast, and it's quite unrealistic for it to degrade that fast, depending when it is manufactured of course, or how well it was taken care of before you got it, but a game shouldn't take these real life factors into consideration. Another thing which was weird you mentioned, the detector, you are suggesting not using detector at all if you don't have that particular later model? It's quite a weird suggestion.
I've started selling ammo that I have a full stack of already, for instance, I'm never gonna shoot 900 pistol bullets so I keep the stack in my box and sell excess...
There's quite some Mods out already that help, like a mod that shows you what ammo you are using, or an economy rebalancing mod, just check the mods on nexus mods, also some mods help get rid of those fps drops i saw you experiencing.
Saiga is basically the best weapon in the game for close/medium ranges because of its dps. On the plus side, it also has cheap ammo, cool upgrades and faster magazine reload
The ammo box icon will also change when switching ammo, but it's not the easiest to tell and does not follow consistent/obvious color/label patterns between different calibers.
@anthonyduffy6953 I haven't even gone to the communications Sphere building I'm still pretty early on in the campaign but I had to have killed at least a hundred dogs by now I was walking and I saw a tower in the middle of a field and I was like that. Looks like a good place for some loot to be climbed up there. Did find something went to go back down and there was like 30 dogs surrounding. It died like eight times to this situation
@@magicpyroninja was that the tower in the mission with the bull type enemies at the bottom with the dogs near it? With the guy in the top?I was doing that yesterday. i literally got to the sphere today, there is loads of dudes round there watch out.
To see ammo type, open weapon wheel. In the center you can cycle your ammo. The boxes with more coloring are the hollow point and armor piercing rounds. The more basic, bland boxes are the regular ammo
9:43 Selling to appropriate vendors. This is simply common sense and general rule in gaming: you sell foods to the innkeeper, weapons/armors to the blacksmith, meds to the alchemist/druid.
15:28 Thats not atrue Iam Not Sure How But While i start with game then Emmission Surprise me on Starting Location and I survive her on Open Are Thanks to 20 Medkits orange but Thats Happen Just Once Early after Game Start :D Then I am Unique
I noticed the different prices at different vendors thing but I meant to check if it was a case of ya know like a barkeep will pay more for food than weapons whereas a gunsmith would be the opposite. Nice to know it's as simple as comparing one item at each vendor and going with the highest.
During an emission, the main quest icon on your compass will change to the closest shelter to your location. This way you don’t have to try remembering where a good shelter against an emission is located
Oh man, I got so lucky and got the Liquid Rock artifact while still in the afarvage zone. It's one of the best artifacts. Gas maximum Radiation Protection and maximum Chemical Protection. Wasn't even farming for it.
Helmets require higher penetration. But that's when you need to start upgrading to better guns. Also, mutants have ridiculous physical resist, meaning armor piercing ammo is actually better for them than expansive or flat.
Ammo types are color based. White- Regular, Black- Armor Piercing, Blue- Flat(less bullet drop), Yellow- Expanding(more damage to low/no armor) The color of the box in the corner can help identify your ammo type.
12:50 - actualy you can use something in other hand to increase of speed knife hit animation. Use detector or pistol and than when you hold something in hand, knife has other animation - STAB instead of swing. Stab is faster than swind. and feel like has longer range
Save special ammo for tanky mutants. Only time you truly could benefit massively. Also, I quicksave as soon as an emission is announced in case you don't make it to shelter.
you dont need to looking for a buildings while the emission is approaching, because you always get a side mission to find a shelter with closer place to you, just look at the compas and run stalker run.
When they fix A-Life, hopefully it will also mean faction reputation will be a thing. Then it won't make sense to just trade with friend NPCs and kill them instantly afterwards. You can do it once/twice, but then you loose rep and they become hostile Like in real life...
For the ammo types, yeah, they need to make it more clear what is what but the icon for the box can help ID it at slightly more than a glance. More commonly, I end up opening inventory and checking what I have at that amount.
After you get out of the lesser zone, you can work a little money aside and than go to the zone behind the red woods. in the Settlement, you can already get the best weapons in the game and the bear detector they sell too already. usefull, to spend your first money really there.
Awesome video. Haven't started playing Stalker2 yet as I was waiting for the first patch to fix all the bugs. Well, that patch just came out so in I go😁
There's also a money glitch if you don't want to deal with the economy. As far as I know it's PC only. Just grab your highest value stack of items. I use a 900 stack of 9x39 ammo and save your game in case you mess it up. Go to a trader, move them all to sell and then drag the stack back into your inventory so the return/return all screen pops up, then MOUSE CLICK the F to confirm sell, you'll see go to the trader inventory but still with the return screen there, and tap F and boom money added and stack back in your inventory. Rinse and repeat. 9x39 regular will turn around 33000 coupons per go.
It works on console too. You can plug in a mouse to do it as you describe but it's possible to pull off with a controller too but much harder to do. (there is a RUclips vid showing how to do it with controller.)
It still works after the patch as well! Although you get about half as much per go now. Same idea as the FO4 workshop duplication glitch hitting A and Y together. I just roleplay as a zone hacker - went up to 2mil and it’s repair money only, at least I tell myself. Roleplay at its finest!
@@rvatola9170 lol "I bought this weapon to "repair" it to fully upgraded xD honestly though you do get to a point where money isn't a problem whether you grind it out with artifacts and side quests as well as all the random stuff you sell or glitch/cheat it in.
@@NarutoMagicCyclops hah yea I was good about only using it for repair for about 4 hours…then I found a spsa, an apsb, mk 14, fort…and I just went “well if I want to truly compare how they feel they all need to be equally upgraded”, right?! With the new patches money is waaay less of an issue, especially artifact hunting. I was just originally tired of grinding for hours, upgrading one thing, and going from 70k back to 15k over and over.
@@rvatola9170 I feel ya, I got tired of it as well and got some mods to make it bearable, good thing is mods don't affect achievements atm so a plus I think, I've been sticking to QoL style mods
Was pondering on uninstalling this game but you have confirmed my fears, I have some disabilities that prevent me from the tougher games ( souls ect) but I hoped i could do this one as it's looks brilliant the sound is cool and the missions ok but, it's not a game I can cheese ( kill lots of low levels and become tough and then negate my issues) I will bow out with huge respect for the stalkers and hope they pop in an option for like last of us 2 that was lovely to play with the eased combat and stuff. ❤
DOM!! YOU ARE THE ABSOLUTE BEST GUIDE! loved your work on Elden Ring as i was lost plenty of times without your guides. im so excited your doing STALKER 2!
Special Bullets - How much do special bullets decrease durability by vs regular rounds? I've switched to AP for my rifle and shotgun since garbage, turning my human kills into 1-2 shots and never looked back. Weapons Out - You can have the scanner and your handgun out at the same time - constantly scanning for artifacts while in transit and also prepared for a close encounter. Nice Guy - Nobody NEEDS to do that. This is a playstyle preference. IMO sleeping whenever you're back at base to try and get an emission combined with checking anomaly fields after each emission is closer to the setting and will net you potentially good to awesome amounts of cash. Selling - Vendor price differences is probably a tip a lot of players don't know about. Broken Guns - The stash is shared, so since the start if you're heading back to base and somehow still have free weight. Pick up any broken guns and swap them out for better ones if you find any. Then chuck any red ones in the chest if they make it back. Emissions - The emission quest always points you at the closest suitable cover. Note that it doesn't necessarily mean its monster free cover. Armor sets - Alternatively, carry around some High or Max protection artifacts to swap out when you want to artifact hunt or a quest brings you into a high anomaly area. Upgrading - Early game, get a feel of a few weapons first to know which one you'll stick with. Then look for attachment upgrades for the weapon. Being able to add a scope/laser/etc can really improve the usability of that weapon and since most situations don't require a stream of full auto, the other upgrades can wait. Armor - Artifact slots are my first priority. Ammo types - Check the color of the box - Usually, blank/white box - Regular, Black - AP, Yellow - Expansive, Blue - Flat
About ammo types, yes there are an easier way then the small notches to tell what ammo you are using. When switching ammo type you also change to icon of the little ammo box next to it, Its harder to see the difference on some ammo types then other. But for example for shotguns the normal buckshot ammo is a normal brown box, the slugs have a thick black stripe on the right side and for 5.45x39mm the standard ammo is a brown/whiteish box with Black text whereas the AP ammo is a black box with white text.
Here a pro tip about repairing weapons and armor. 9 times out of 10 you’ll be going back to a settlement after a mission so do all your repairs frequently then cause it’ll basically cost you 100x less than if you go from mission to mission
+1 to your way to 1E6! Anywho, the blasting NPCs for easy money might pose a risk if you're not careful who you choose. I think there's a faction reputation thing, at least I've seen notes on it. 🤷 I recently read about the broken guns thing, and had just an hour prior dumped all my reds out of my stash... 🙃
Another tip, if you are close to full health and want to heal fully, dont waste an entire medkit. Use a bandage as it will give you a small amount of health on top of the bleeding control. Since they are cheaper and more common than medkits, its way better to use them.
the boxes for ammo are different colours (light rounds are for example red and heavy rounds are red with a black on the bottom of the box) it is kinda hard to notice but if you look at the boxes of ammo they are not the same LIGHT ROUNDS BOXES ARE BRIGHT THAT HEAVY ROUND BOXES
I only use special ammo types for the weapons in my pistol slot , they’re usually cheap to repair and very common to find a replacement for and it’s a last resort weapon too I rarely use my pistol and the damage buff is useful . Also never carry any weapons that have a red icon , just take the ammo out , remove any mods and drop it , it’s not worth carrying around because you can’t sell it unless you want to repair and use it
He always mentions lacking coupons, but i am just hanging out with 1.3 million coupons. I literally cannot spend all them, even with repairing all the time.
@thelankylemur994 I've literally been playing the game since release? It's not hard to have money all the time if you actually manage the game well. Hunt artifacts, sell the guns you don't want. Even the little thing.
I also primarily run on semi automatic because it generally conserves ammunition. If I’m going into a building interior or a fire fight I use semi auto, if I run into a bloodsucker I use a shotty, and if I encounter a pseudo giant…..I may dump
I subbed for the Sausage to Coupon ratio bit alone lol. Also, I know that emission tip first hand, literally died in a shelter myself by getting to close to the windows 🤣🤣
@@SicklebeanerNo you aren't. The quest Budmo has a free Hilka if you go to the right stash and don't mind being a dick (and you don't get anything worthwhile for being nice there anyway), Bear can be in the vendors as early as Concrete Factory and I think lying around in a couple places, and Veles can be bought at Yaniv up north with no story progression outside of leaving the Lesser Zone.
I think the not using echo is specifically for the idea of just having it out while you're travelling just in case. def use it if you're actively going into an anomaly to hunt artifacts, but the range on it is so small that you shouldn't use it for "idle" artifact hunting.
armor piercing is black tip, just like irl, so if you see black on the ammo case or the ammo box you're using the wrong ammo type, it's easier than seeing if the dot is in the right place.
Use l.daredrop.com/VersusDomsRoundtable to check out Warhammer: Vermintide 2 #ad
Liquid Rock is a MAX radiation protection artifact. x2 better than urchin. Found in the same type of anomaly. 1 of the 4 60k value artifact
Melee smash ammo crates and health crates!
I'm sitting on over 2000 of each ammo type(except for grenades and gauss ammo).
Cringe that Fatshark sponsored versus.
The gamemode sucks and has caused issues with the servers for the past year and a half especially when its on trial gamemode.
Alpha / beta.
Also cringe that you took the sponsorship.
Who cares if you enjoy the game.
Most of your content is clickbaity and it diminishes your credibility.
the fact that you talking about "MIDGAME" wearing a seva suite and still dont have lead artefact slots and talking about negiering artefact radiations. I mean ? why its not even needed in this gamestate. if you put a MAXIMUM rad artefact in a LEAD slot its only the positiv.
Excellent tips mate! Thanks 🙏
Something new stalker players don’t know but you need to sleep every 4 nights or your aim is off. The heavy armor and hunger makes you less stealth. Hunger attracts mutants.
Ah is that why I swear I keep missing even tho my reticle is on there head
Is this actually true !?
Not true I have never slept sounds like a skill issue
Really??? Is the aim off as in “your sights are in target and you miss” or aim is off meaning it’s harder to put the reticle itself on target?” I can’t put a reticle on a head to save my life and figured it was the controller dead zone issue people have been talking about
@@colindeavy3234guy on a “Things You Need to Stop Doing in a Video Game” video talking about skill issues 😂. Reddit is in a whole different application bro.
Killing Pomor is both the right choice as well as moral and ethical choice. The guy is a fucking monster. He has been luring rookies into the field, then looting them. When you’re hallucinating you hear Caesar begging Pomor to help one of the guys who fell asleep by feeding him energy drink, Pomor refuses and later you find Caesar in the basement with a bullet in his head. Not asleep - killed. The guy has a detailed map that allows you to avoid petals and 100% not die as he’s been doing it for years. Mityay was right when he said “only a psycho would choose to live there”.
Luring them in? He's extremely up front about the dangers of the field and about what to do to avoid them, and he's very clear about what he does for a living further reinforcing that yes the field is indeed very dangerous. That's not exactly a sales pitch to go in.
As for the conversation with caesar you hear him saying that the guy is beyond help and that they should get out of there before the field overwhelms them as well.
@ that entire quest is about him and to tell you what kind of monster you're dealing with and that the real monsters in the Zone are humans. All the dialogue during the teleportations, the clues about good guy Ceasar who was truly trying to help a rookie who was still alive and Pomor convincing him he was dead. A bullet in the head of Ceasar in the basement as a result. You know, when you die in the Poppie Field, you fall asleep, you don't die from a bullet in your skull. Who do you think put that bullet in him? And also the fact that Pomor wants the icon. What do you think he's going to do with it given that icon has brought him tons of profit? And don't forget the map that he has that helps avoid the danger altogether. I'm heartbroken how devs put all this effort to tell this horrifying story and all the gamers are just missing it.
Update: as for him "helping" - given the full information that he has and the map, he's only giving you the impression of being informed and hoping you'd die anyway because he promised Ragman to fulfill the order in two weeks after all. He has the map so he can easily and safely collect the bodies, yet he sends you clearly hoping you'd add to the pile.
@@fiashee I’m not trying to argue with you but it seems like you’re implying the religious icon brought him a bunch of people but it was specifically something from Mityay’s family lmao not something that random stalkers all over would know about 😂
A (mostly) complete guide to artifact farming:
There are five types of anomaly: Chemical, Electrical, Gravitational, Thermal, and the Arch-Anomalies (or Anomalous Regions, marked with a special vortex icon on the map). The first four, the elemental ones, are designed to be farmed; they spawn a random elemental artifact, determined when you get within ~70-80m of them, from Common to Legendary. These respawn at a fixed interval; some people say it's 48h of ingame time, others say it's just whenever Emissions end, but I'm not sure which it is. Some people claim Arch-Anomalies also have respawning artifacts, but I haven't verified that. Those give the Weird artifacts, altered items with powerful (or at least very unique) effects but very strange downsides that can be hard to deal with. Each requires actually finding the artifact manually, usually by solving a puzzle or just scouring the area, because they won't show on a detector at all. And yes, every Arch-Anomaly has an Arch-Artifact.
There are four detectors: Echo, Hilka, Bear, and Veles. Echo is trash and just beeps in a hot and cold fashion, with a tiny range. Hilka has the longest range according to the game, but its interface is a proximity sensor in meters, so you don't get direction either. Bear has a direction indicator that fills up in green the closer you get. And Veles just shows you every anomaly in a smaller radius, by type, with a red dot pinpointing the exact location of the artifact. Obviously, Veles is the best one, but even a Hilka or a Bear is good enough. Some are obtainable from sidequests or in the world, but the most reliable way to get a Veles is to go to late game vendors like the one in Yaniv (save before talking to them; the inventories are randomized on first interaction and reset at some fixed interval like the anomalies). 10k is well worth it - anomaly hunting and selling every dupe is the way to rack up coupons very quickly.
There are multiple subtypes of anomaly, such as the chemical bubbles and pools, the electrical bursts and seeking ball lightning, the gravitational bubbles and whirligigs (fun fact: popping a bubble with a bolt at the very edge of its radius will catapult you forward at the cost of most of your health, but it's a useful way to travel fast if you have lots of healing), and the thermal jets and tracking "lava streams". There are also two special types of random anomaly that don't trigger PDA beeps, and only one shows on the Veles; the glass shards (which do show up) that inflict bleed if you don't crouch and walk slowly through them, and the exploding flash anomalies (they don't) that appear suddenly and deal tons of damage. Neither can provide an artifact if I'm not mistaken. There's also a few weird areas that are anomalous in unique ways but not considered Arch-Anomalies, like the unfinished building in Concrete Factory (there's loot up there, it's worth checking regardless, but no artifact) or the Stone Village (which gives elemental artifacts but inflicts a Psi debuff). And lastly there's the bouncy cushion, a cloud of blue mist with pebbles floating in it. These are good, harmless, and will let you survive a fall of any height. Plus there's an achievement for jumping on one from high up.
There's only one artifact of each element that qualifies as Legendary. Chemical is Liquid Rock (max chem and radio protection, no downside), Electrical is Thunderberry (max endurance, max rad inflict), Gravitational is Compass (max phys resist, max rad inflict), and Thermal is Hypercube (max thermal and bleed resist, max rad inflict). Sadly, there are no Maximum Electrical Resist or Maximum Weight artifacts with no downsides. (Some sources claim the Weird Bolt gives electrical resist, but it says it just resists anomaly damage in general and needs recharging with anomalous energy; Weird Water gives 40 carry weight but makes you randomly drunk sway).
TL;DR edition:
-Get anything that's not an Echo asap, preferably Veles if you can get to Yaniv up north and have 10k coupons.
-You can farm element anomalies at fixed intervals, and even savescum if you save past 80m away from the anomaly.
-The legendary elemental artifacts are Liquid Rock (chem), Thunderberry (elec), Compass (grav), and Hypercube (fire). If you want elec resist or weight cap, the best are Rare tier.
Hope you have a fantastic holiday. Thank you so much for the info my dood!
Do you have any data on the rainbow disco lights that disappear when you get close in one of the Pripyat buildings? What's his name so it can be googled, it's an anomaly or a poltergeist.
@@CirwlosI have zero clue. I am nowhere near Prypiat being unlocked. Currently still have the objective to go to Wild Island.
The ball with the gravity one 100% respawns
I think the drunk effect of weird water comes on in the point when you would be slowed down if you didn't wear it. it's really good artifact, I always carry it with me.
Ammo types are clear to identify: white are regular, black are for armoured enemies, blue are for long-distance shots, yellow are for non-armoured enemies (ideally for mutants)
Not quite. Due to some screwball balance decisions, mutants have extremely high physical resistance and somehow die faster to AP ammo. Go figure.
@@FelisImpurrator it's because physical resistance in this game translates as armor, in prior stalkers there were 3 different types of physical damage(blunt, rupture and bullet/piercing can't remember the 3rd but it affected primarily damage you received from other stalkers shooting you), so it makes sense AP does more damage as it's reducing the physical resistance gap the mutants have. Highly suggest that everyone get's one of the several durability reduction mods, vanilla durability is absolute ass to deal with currently.
In regards to the emissions - your primary/story mission changes to "get to shelter" and you have your primary quest marker (orange) showing you the nearest shelter.
Ah good tip, did not notice that.
Occasionally it's bugged and doesn't warn you or put up a marker. Happened to me twice last night.
@@RockoBam1 I’ve also had the recommended shelter not actually protect me and die to exposure
and if you arrive a good shelter it become "finished" so you will know the place you stand is fine.
Some people still die in shelter, maybe they keep walking around and become too close to holes or windows....
@@pitcheung5354 only once I arrived at a quest marker recommended shelter, and it did not protect me.
"Don't upgrade your weapons..." - while showing the Mercenary Light Suit. That thing upgrades to 0.0 kg weight. Seriously, it starts at 2.0 kg and there are two -1 weight upgrades for it. At zero weight, you can carry it with you as backup for no weight cost. See for yourself - at 20:36 in, that bottom first upgrade and the last upgrade on the series are both weight reductions of 1 each - for a 2.0 weight armor to lose 2 weight.
Mercenary Light Suit also has an upgrade that gives +10% (+8 kg) of maximum carrying weight, that is, it can be carried with you for those moments when you need to take all the loot home after a big shootout
Dom, please. You don't need to get halfway through the game to get to Rostok. You can head there literally as soon as you're allowed to leave Lesser. So at that point you can start dragging broken guns to the nearest personal stash at any time and throwing them in, then selling them to Ragman whenever you're near Rostok.
Does Ragman give you better price for weapon?
@@Stansdad420 worse prices actually for everything but he buys weapons with the red broken low (below 40) durability icon so only sell those to him.
@Stansdad420 No. He gives trash prices. Worthless for anything... Except broken (red shield) weapons, which he will buy, unlike any other merchant.
Thank u
I think what he means is you get told to go there if you are going through the main story
I find it helpful to repair armor while it’s still above 80% I try and fix mine before it gets below 90% it’s so much cheaper to keep it in good shape than wait till it’s at 60%
Yeah me too except when it gets below 60 I just sell it cuz I'm not going to spend $27,000 to fix it the repair prices are ridiculous it would be nice if they fixed it
Its not , its the same cost overall
@@bryon29ablenot to mention the difference isnt much. The durability can be at 90 percent and it will cost 16,000 coupons
@@randomdude2546it is not. Your stuff will break faster and faster as its durability goes down. Keeping them up above 80 will drastic save you money overall
@@RileyNewcomb repair weapon at 90% 3 times will costthe same amount of money as reapiring weapon at 70% 1 time only thing affecting the price is weapon/armor base value , and no weapon in yellow durability wont be broken faster than in green
On the topic of not being a nice guy you can keep the gear you get from the arena in Rostok by dropping the gear on the doorway before talk to wheezer and he takes everything away, after his dialogue pick up the gear back then drop them again on the doorway before you head back to the safe to retrieve your gear, after you walk past the doorway pick it all back up then you can keep it. I recommend you do this after the third fight then you can get some high end gear early on.
This works both ways to sneak in extra gear like medkits and such by dropping gear then picking it back up after your own gear gets taken away. Make sure to save before doing it because you could lose your own gear if done wrong because it can get taken away as if it were arena gear. Do with this information what you will.
The Nice Guy/Trading section is wild to me lol, all I've heard about this series before the game came out was "actions have consequences. If you loot someone's allies they won't trade with you." I've been extra cautious to make sure I haven't killed friendlies if possible because I have worried about the repercussions.
Yeah all of that was marketing lies apparently
@@branchrickey9123 it was not, having finished the game i can attest there are more than a few people and places i can no longer talk or deal with because i killed certain people. hell killing randoms has occasionally net pda's that led me on goose chases where i ended up having to deal with them (whatever bullshit that was before they died) or their friends. the issue is a lot of that has to do with A life which is bugged at the moment.
@@FUBARGunpla I sure hope so. I can deal with all of the other quirks until they iron it out, but this just doesn’t really feel like Stalker to me without functioning A-life. Hope they can implement it
I don't kill wandering traders because I don't want to hurt the AI's feelings lol, I did kill Pomor though during the religious icon quest just cause he was a dick to me lol.
If nobody sees you kill somebody why would anybody know ?
I never knew I needed a sausage-to-koupon ratio in my life, and I'm here for it.
Keep in mind, the costs of repairs are something the coming patch is supposed to address, as it is a bit wild at the moment.
I hope so this is ridiculous.
@@The1stDukeDroklar luckily the money glitches are easy to do. No regrets
About the Nice guy thing...
I play my games for escapism, Everyone and their mother in the real world want to skin the flesh of my bones, exploiting me wherever and however, and I'm sure they would've sold me things just to kill me to get both the money and the thing back if they could (I guess that's kind of what Live service gaming is now that I think about it)
And it's finally refreshing to live through the stalker world knowing I'm missing out on things because I'm being nice. That's the whole POINT of being nice. it has 0 value when youre nice because you'll get what you want anyway, it IS the challenge of the game to be decent despite that.. So I don't understand this need/want to play through stalker with this modernist hustle culture bullshit where you have to just meta everything because heaven's forbid you don't sell out your morality for a loaf of bread and a dusty makarov.
It's kinda sad really, if you ask me, what A-Life really needs is a proper morality system where people don't want to deal with you if you're a scumbag. (Not saying you can't kill anyone, but at least you'd have to be smart about it.. When I killed that Babay guy in slag heap, the first thing I did was pick his ass up and carry him into an anomaly.. (Would've been nice if I got commended by the game for being extra, and unfortunately the body just flopped down and nothing happened, but this is the type of stuff I want to see in a game, so being the asshole isn't the most convenient and also most beneficial course of action..
I'm generally being a good guy in this playthrough because even though it's not an RPG as such, there is a role playing aspect. I'm not the bad guy, I'm not going around murdering everyone for no reason. In fact every time I've been given a choice to kill or spare someone in a cutscene I've spared them. Also I suspect there are faction relations in the background even though you can't see them in the PDA this time. Killing everyone might be making things more expensive for him. Personally I'm finding repair costs high but manageable, especially if I pick up a few artifacts to sell. I'm not desparate enough to lug broken guns to Rostock.
@@davesmith1588 Could be, there definitely are some differences, and relationships do exist in some form (maybe not fleshed out properly). As far as repair costs.. I definitely think they should be nerfed. the durability lost is usually not my fault, but either shitty fps, especially with frame generation that makes it impossible to aim properly, odd bugs here and there and the likes. I never not had money for a repair, but at this point, this is literally the only "real" use for the money at all..
I’m with you man. I enjoy playing the lone antihero gunman with morals in a world full of backstabbers. To hell with min maxing the outcome. The joy is in the journey.
The only reason I don't kill everything that moves is that dead people cannot give me any quests. It's my biggest issue with RPGs and the like - killing people minimizes the content; which is kinda obvious but frustrating anyway.
Thanks!
Thank you so much for your Super Thanks! 😁
so far shotgun is the ultimate weapon buckshot you get from almost every mob and its great for suprice atacks by hogs ect
For shotties use slugs, it bypasses mutants armour the most since it’s AP, cuz big brains at GSC decided every mutant wears an invisible vest.
@@CardinalCakethanks for the tip. I figured buckshot would be better but once this game is updated I'll hop back in the zone with AP
Bonus Tip for scanning artefacts: Use the HILKA detector. (the antenna one) its range is around 100 Meters. Bear only have around 20. Switch if your close and you get much better results if you running around randomly and looking for artefact locations. and it even saves time if you go t o known locations because you dont need to go close or even "IN" the anomaly.
I'm curtain bear is 50m. So hilka to find long range, then bear to easily focus in on when you get within 50m.
bear is 50M i run Hilka/Bear switch to bear at 50 and it'll show up
I don't know if you mentioned it in another video, but anomalies will do a large amount of damage to weapons and armors, but only if you have them equipped. Because of this when artifact hunting I highly recommend going into the anomaly field naked if you want to make the most profit.
Oh thanks for the tip
Lex the legend over here
YOU CAN KEEP THE ARENA WEAPONS! - Follow these steps:
At the end of the round, open the door and drop the item inside the room where the guy asks you to return all kit
Shoot the weapon on the ground to move it further into the room with any ammo left over with your secondary (or other red weapons dropped by mobs)
Speak to the guy and 'return' the kit
Open the door leading into the room with the safe, and retrieve all your items.
Pick up the weapon. (Make sure to retrieve items FIRST from safe before picking up!
-Enjoy your bolt action sniper, sledgehammer shotgun x2! and magnum.
I'm not far enough to get try the better detectors but I use the Hilka detector as my walking-around detector since it has a long range. Once I get to within 50 ft I switch to the Bear detector for easier locating.
They really need to lower the repair costs. It's absurd right now.
I think everyone that is repairing their guns often dont realize that headshots and penetration are important
I've only repaired my guns 4 times in the 24hrs I've played
Are you saying that repairing your gun makes headshots and penetration do less damage? I don’t understand your comment. I repair every run because it’s cheap.
@@lee88mg less shots = less repairs
@@branchrickey9123 Makes sense now! The game makes the headshot super valuable. I can't believe how spongy enemies are with torso shots
@ Yeah enemies are very spongey. Head shots and AP ammo help a lot
One thing I'll add on the bit about armor, thoroughly explore the anomalous zones. The ones with unique icons like the poppy field. Trust me, it's worth it. Way better armor flexibility afterwards
First thing I did was get an artifact that lowered my rad, so that I could use the weight+ artifacts. Now I travel with light meds/ammo and able to carry plenty of good sell-able weapons/armor, have 300k now and can upgrade anything and repair as needed. Also on repairing and selling. Try to do so in a camp that as green icons for you, better prices.
The incoming repair cost nerf will take care of many of the points in this video.
Are they actually going to do that? Coz that'd be great, it really does seem like they screwd it up somehow when designing the game, like when play testing they had infinite cash and forgot that players wont have that lol
Legit? I've heard so many rumors of coming patches but they're so all over the place I don't know what to think.
Bro, what do you mean repair cost NERF?! The economy is already so broken and youre already constantly broke with repair cost costing in the thousands (for each damaged equipment!) while you're only earning 2.5k for every mission
@@timtams5283 Nerfing the cost to repair items means the price will go down.
Gonna have to “nerf” this whole game cause it sucks ass lmao
Here are some extra tips I want to add: 1) Stand still to regain stamina faster. Moving around a bit will slow down the regen 2) Later in the game, you want to maximize your profits. Some guns are worth more than others so you definitely want to dump AKs for ARs or GPs if you have the option. 3) This relates to tip 2 but you should always prioritize selling bucket S-2 Smgs. They only weigh like 2kgs and sell for quite a lot. This allows you to carry even more loot to sell. Correct me if I am wrong but they seem to have the highest selling price per kg.
There's a way better unique shotgun than the one Dom shouted out in the Tyrant segment, if you're willing to take a trek. It will also put you on the path to the earliest possible source of a top tier exoskeleton (with a little bit of physics exploiting), and Yaniv settlement where you can get the Veles detector off a merchant (by chance, but savescumming merchants before talking to them is easy).
The easiest way is to start from Rostok and head west to Yantar. After that, you need to head north through the Red Forest, and into the Yaniv region. When you get there, stick to the center of the map region and you'll find the Spark Base, a locked science bunker. If you can push a few crates or barrels up to the edge of the bunker and jump on them, it's possible to break the physics and get onto the roof before the main quest brings you there, and there's a Diamond Exoskeleton just sitting there for free. It's the best one in the game and has no blueprint locks on its important upgrades like sprinting and lead pockets. Worth breaking physics for, easily.
Then you head north to Yaniv settlement. They already had green relationships with me, possibly because I accidentally helped their faction a bunch (not sure what side they're on, maybe Loners or Spark?) and the food vendor also sells artifacts and detectors. The tech can also upgrade almost anything except scientific armor (which might require the tech at Malachite, or maybe SIRCAA if they have one), and the merchant carries high end guns like the Dnipro, Kharod, and RAM. Don't buy any guns though - there are better sources of that tier of weapon for free, like the main one this guide is for. Just take a lot of shotgun ammo.
From Yaniv, head northeast to the very edge of Prypiat, through Jupiter. You don't need to go anywhere else, just below and to the right of the V-shaped indent in the Jupiter region. There's an Abandoned Science Complex with three scientific bunkers, one of which is open, and an angry pseudogiant outside. Rush past it into the open bunker, and inside is the Texan - a unique tan RAM shotgun with bonus accuracy. Congrats, you have the best shotgun in the game bar none. Not even a contest. It's just that good. Its base mag is 14, it loads two shells at a time while firing one at a time, and it's so accurate you can land headshots on a mutant at close to midrange. Load it, use it to take down the pseudogiant, and walk home with the best gun that doesn't require any story progression or special effort. A drum mag on a Saiga or SPSA might offer more sustained fire but the RAM's stats are too good to ignore.
You can literally do this fresh out of the Lesser Zone. Screw dealing with Tyrant.
Do u know how to get the drum mag for Saiga I know there’s one with it at the end of the game is there one in the open world though
@Grape59735 I don't know of any one outside of Prypiat, sorry.
@@FelisImpurrator do you mean the extended mag in Prypiat that’s 12 rounds or is there the 21 round one like the modded one in X7 labs at the end
@Grape59735 I have no clue. I haven't gotten to the Wild Island story mission early on. I just went around collecting the best items in the open world beforehand.
Good tips. Especially the exoskeleton. Concerning the weapon i still prefer the Saiga or its unique version the Margach D-12MT. Upgraded its superior to an upgraded Texan and thanks to the mag or the exetnded version, the reload is faster.
The current trader glitch where you get much more when you sell items is the best way to alleviate the stupid repair costs atm. Until both are patched.
and the more it gets mentioned, the higher chance it gets patched sooner rather than later. it's why I haven't mentioned it outside of private discord servers.
I mean, if you want to glitch stuff, just get UETools or mods and just get rid of the issue.
@@riandickson5130 And thats why i allready have 1 million😊
It's patched
9:38 so instead of being a loner, start being a member of the bandit faction or something that even the bandits despise
The repair cost is no joke lol, after a long main quest session most of my gear are down to 50%, cost me almost 100k to repair everything. Luckily i have some spare artifacts i can sell to get some money back.
Was the long Main quest the SIRRCA section? I really wish they had a tech and stash in there or at least let me leave so I can sell stuff and repair my guns and armor
Was the long Main quest the SIRRCA section? I really wish they had a tech and stash in there or at least let me leave so I can sell stuff and repair my guns and armor
@acewolfgang276 had to give up so much loot too, half the time I spend during that compound is inventory management so I don't reach over 60kg (doesn't have artifact to increase weight when I do the quest), the whole quest is quite a frustrating experience.
My tip: observe, dont always kill.
Two things. 1: There are probably multiple endings tied to your choices. 2: The game has an invisible faction system. This means you probably don't want to be an asshole (unless you're doing an asshole playthrough), and you probably don't want to kill people you trade with (unless you're doing an asshole playthrough).
Sadly he doesn't know this effects prices of things...
Personally..idc about the ending. I just want to finish this hard ass game
That's what I was thinking, you might be closing off potential late game options/endings by being a dick. It did affect what ending you got if you went to the wish granter in the first game
You can use special bullets on special occasions - Like a on Monolithians :P If you repair your guns after every raid the cost is really low. Now after the update even less, same goes for the armor. You need to update the video :D
There's a neat mod that adds "AP" "FMJ" or whatever to the ammo box icon, very handy for IDing what you have equipped.
I never even noticed those dots, at least the fire rate selector is clear.
I love it when you crouch and knock a container off a big drop when you're trying to open it lol
The tip about staying still while in a building during an emission is true. I decided i might as well explore a building while i was waiting for the emission to end and ended up dying during it because it just randomly killed me
I stood still in a corner with no wi down anywhere near me in a solid building and still died.
@@Eagl3xStrik3 not all buildings will protect you
An emission takes down about 15% condition on everything you have equipped (not even out) per second as well, so even if you survive for a few seconds your pda coupon account will not!
Im like halfway through the video when I post this so im sorry if you say the same thing later, but for me, Lens, the tech at the starting area, is by far the cheapest when it comes to repairs. You can save thousands from a full kit repair by going to that guy. I always find the nearest guy and have him tp me there. Also weirdly, the trader on the same area, gives you less than other traders so keep that in mind :D.
AP version ammunition always has some black detail on the box, a black stripe or even more depending on the ammunition, it is not so easy to see in the icon at the bottom right, but in general I can notice it.
Yeah i noticed it right away. Fmj is white
One tip I found is that the three white dots next to the ammo type will indicate ammo. Top dot highlighted is standard ammo second button is armor piercing and I haven't figured out bottom dot yet.
@@firedemon387That's expanding or flat ammo.
I do wish on the weapon wheel it would tell you because I basically have to check my bag to double check and make sure I have the right one equipped
If you look at the corner. Special ammo is darker. For example pistol 9mm ammo. Standard is green with white background. Armor piercing is green with black background.
Almost always armor piercing has a darker coloring
The way you tell ammo types apart is by the color of the label on the ammo box, standard has white label, AP has black label.
make life easier and get the ammo type mod from nexus. gives you colored dot to do so. A lot of ammo types are almost the same, especially ak ammo and 9x18 rounds. its retarded how stupidly they implemented that feature to see what ammo type you use in order to keep hud minimal.
For the ammo types the box type changes in teh bottom right to, so you need to remember the type of ammo from teh description in the backpack and then you will know what it is on your play screen. Notches work too
In first part where about bullets, for avoiding of electro attack, just remove artefacts to your backpack, and electro will ignore you)
wait that's literally it? wish I knew that, then some monolithians would be alive right now lol
I wish the game had some sort of reputation system, at least a hidden one. I noticed several opportunities to screw quest givers over and end up with much better rewards but your character is basically a scumbag then. I don't think there are any consequences for this but it would be cool IMO if this sort of thing gave you a bad reputation which increased shop prices or something.
There's a quest in Garbage where you are asked to put vodka in three stashes. These stashes have some really amazing loot but you are of course asked not to steal from them. I stayed honest here thinking there must be a really awesome reward if you resist temptation, but nope. You get like 1000 coupons and are even criticized by the quest givers for apparently doing a bad job, despite doing exactly as told. Maybe there's a payoff somewhere later down the line.
So as it stands, the "don't be nice" tip in this video should be followed but I really think that should have some repercussions, since in the real world you'd definitely be labeled as untrustworthy
tbh that's really the only quest in which I outright decided to take their shit, easy way to get a better detector and some artifacts to sell(for me at least, I got a couple legendary artifacts early on)
I just started the game yesterday and I’m hooked, I just love this game and still learning about the game, love these tips dude 👍
I have 1x compass artifact and 3x magic cube artifact. Now i m a complete bullet sponge and absolutely mutant tank.
eeeeeeeeeeeeeeeeh, @12:00 i wouldn't go thaaaat far, it's a great shot gun but a normal spas 12 upgraded all the way will have the exact same stats for all intents and purposes, it's a great shotgun, but this is stalker baby, calling anything "the best" is disingenuous when so much of fighting is not just the gun but also the ammo and the enemy. as an example, i used the exact same guns i got from the beginning of the game almost all the way to the end, only then did i neck up to a fancy shmancy rpm-74 with a 500rd belt and the saiga with an extended mag just to deal with some of those insane fire fights towards the end of the campaign.
I really appreciate the aversion to spoilers, I don't watch these types of videos to create a checklist of everything I need to do doing and everywhere I need to be going. I watch to maybe learn a mechanic I wasn't aware of. The rest of the game I like to play at my own pace (which is very slow) and just emerse myself. So thank you.
Who the hell sells ammo :D I only sell food and drinks if I have too much and I know what is my playstyle, as well as grenades, since I do not use them that much. I do not know about mid-game or late-game situation, maybe I will need those grenades, but early on I scavenge quite a lot of those that I can sell for thousand or a bit more. Ammo is the only thing I wont ever sell, I loot every weapon and unload it, and then, if it's not critically damaged, I take it and sell it off.
I hope they will fix the durability, as there is no use upgrading your favorite weapon if it degrades too fast, and it's quite unrealistic for it to degrade that fast, depending when it is manufactured of course, or how well it was taken care of before you got it, but a game shouldn't take these real life factors into consideration.
Another thing which was weird you mentioned, the detector, you are suggesting not using detector at all if you don't have that particular later model? It's quite a weird suggestion.
I've started selling ammo that I have a full stack of already, for instance, I'm never gonna shoot 900 pistol bullets so I keep the stack in my box and sell excess...
@@giorgioosiris3216this is the way.
There's quite some Mods out already that help, like a mod that shows you what ammo you are using, or an economy rebalancing mod, just check the mods on nexus mods, also some mods help get rid of those fps drops i saw you experiencing.
The Saiga shotgun is better since it is magazine fed, you can also find a bigger magazine for it. You can drop a bloodsucker in a single charge
Saiga is basically the best weapon in the game for close/medium ranges because of its dps. On the plus side, it also has cheap ammo, cool upgrades and faster magazine reload
On the ammo, when you switch types, the box emblem will change as well. So just make note of which is which and you are good to go.
The ammo box icon will also change when switching ammo, but it's not the easiest to tell and does not follow consistent/obvious color/label patterns between different calibers.
The game gets harder towards the end. Does that mean there'll be hundreds of dogs every time I go anywhere instead of dozens?😅
The dogs are worse than the vampire mutant things
@anthonyduffy6953 I haven't even gone to the communications Sphere building I'm still pretty early on in the campaign but I had to have killed at least a hundred dogs by now
I was walking and I saw a tower in the middle of a field and I was like that. Looks like a good place for some loot to be climbed up there. Did find something went to go back down and there was like 30 dogs surrounding. It died like eight times to this situation
@@magicpyroninja was that the tower in the mission with the bull type enemies at the bottom with the dogs near it? With the guy in the top?I was doing that yesterday. i literally got to the sphere today, there is loads of dudes round there watch out.
@anthonyduffy6953 just a random two-story wood Tower in the middle of a field
There were a ton of regular dogs but there were also these weird kind of ghost dogs that would pop when I shot them
To see ammo type, open weapon wheel. In the center you can cycle your ammo. The boxes with more coloring are the hollow point and armor piercing rounds. The more basic, bland boxes are the regular ammo
There is a good mod, that assigns letters or colours to ammo, FMJ, HP, etc. Etc.
22:18 and defrent color ammo boxes😂
I believe in the tab menu it is the most clear way to figure out ammo type
9:43 Selling to appropriate vendors. This is simply common sense and general rule in gaming: you sell foods to the innkeeper, weapons/armors to the blacksmith, meds to the alchemist/druid.
My first time playing Stalker 2 and absolutely loving it. Hopefully they patch it up because this game is amazing.
Patch would be coming soon
15:28 Thats not atrue Iam Not Sure How But While i start with game then Emmission Surprise me on Starting Location and I survive her on Open Are Thanks to 20 Medkits orange but Thats Happen Just Once Early after Game Start :D Then I am Unique
I noticed the different prices at different vendors thing but I meant to check if it was a case of ya know like a barkeep will pay more for food than weapons whereas a gunsmith would be the opposite. Nice to know it's as simple as comparing one item at each vendor and going with the highest.
During an emission, the main quest icon on your compass will change to the closest shelter to your location. This way you don’t have to try remembering where a good shelter against an emission is located
Oh man, I got so lucky and got the Liquid Rock artifact while still in the afarvage zone. It's one of the best artifacts. Gas maximum Radiation Protection and maximum Chemical Protection. Wasn't even farming for it.
If you're going for head shots (which you should be) then it matters not the type of round.
Helmets require higher penetration. But that's when you need to start upgrading to better guns.
Also, mutants have ridiculous physical resist, meaning armor piercing ammo is actually better for them than expansive or flat.
7:03 NEVER !!!
Ammo types are color based. White- Regular, Black- Armor Piercing, Blue- Flat(less bullet drop), Yellow- Expanding(more damage to low/no armor) The color of the box in the corner can help identify your ammo type.
12:50 - actualy you can use something in other hand to increase of speed knife hit animation. Use detector or pistol and than when you hold something in hand, knife has other animation - STAB instead of swing. Stab is faster than swind. and feel like has longer range
Save special ammo for tanky mutants. Only time you truly could benefit massively.
Also, I quicksave as soon as an emission is announced in case you don't make it to shelter.
i think upgrading and different bullet types are more usable after 1.0.1 patch since repair cost is reduced and selling profit is better now
you dont need to looking for a buildings while the emission is approaching, because you always get a side mission to find a shelter with closer place to you, just look at the compas and run stalker run.
When they fix A-Life,
hopefully it will also mean faction reputation will be a thing.
Then it won't make sense to just trade with friend NPCs and kill them instantly afterwards.
You can do it once/twice, but then you loose rep and they become hostile
Like in real life...
For the ammo types, yeah, they need to make it more clear what is what but the icon for the box can help ID it at slightly more than a glance.
More commonly, I end up opening inventory and checking what I have at that amount.
After you get out of the lesser zone, you can work a little money aside and than go to the zone behind the red woods. in the Settlement, you can already get the best weapons in the game and the bear detector they sell too already. usefull, to spend your first money really there.
Awesome video.
Haven't started playing Stalker2 yet as I was waiting for the first patch to fix all the bugs.
Well, that patch just came out so in I go😁
There's also a money glitch if you don't want to deal with the economy. As far as I know it's PC only.
Just grab your highest value stack of items. I use a 900 stack of 9x39 ammo and save your game in case you mess it up. Go to a trader, move them all to sell and then drag the stack back into your inventory so the return/return all screen pops up, then MOUSE CLICK the F to confirm sell, you'll see go to the trader inventory but still with the return screen there, and tap F and boom money added and stack back in your inventory. Rinse and repeat. 9x39 regular will turn around 33000 coupons per go.
It works on console too. You can plug in a mouse to do it as you describe but it's possible to pull off with a controller too but much harder to do. (there is a RUclips vid showing how to do it with controller.)
It still works after the patch as well! Although you get about half as much per go now. Same idea as the FO4 workshop duplication glitch hitting A and Y together. I just roleplay as a zone hacker - went up to 2mil and it’s repair money only, at least I tell myself. Roleplay at its finest!
@@rvatola9170 lol "I bought this weapon to "repair" it to fully upgraded xD honestly though you do get to a point where money isn't a problem whether you grind it out with artifacts and side quests as well as all the random stuff you sell or glitch/cheat it in.
@@NarutoMagicCyclops hah yea I was good about only using it for repair for about 4 hours…then I found a spsa, an apsb, mk 14, fort…and I just went “well if I want to truly compare how they feel they all need to be equally upgraded”, right?!
With the new patches money is waaay less of an issue, especially artifact hunting. I was just originally tired of grinding for hours, upgrading one thing, and going from 70k back to 15k over and over.
@@rvatola9170 I feel ya, I got tired of it as well and got some mods to make it bearable, good thing is mods don't affect achievements atm so a plus I think, I've been sticking to QoL style mods
The tip on selling your gear and then killing the buyer made me laugh. I'm gonna do that as often as possible lol
Was pondering on uninstalling this game but you have confirmed my fears, I have some disabilities that prevent me from the tougher games ( souls ect) but I hoped i could do this one as it's looks brilliant the sound is cool and the missions ok but, it's not a game I can cheese ( kill lots of low levels and become tough and then negate my issues)
I will bow out with huge respect for the stalkers and hope they pop in an option for like last of us 2 that was lovely to play with the eased combat and stuff. ❤
A small note: GSC reduced the repair cost for everything by a decent amount in their patch today so it’s a little more forgiving
DOM!! YOU ARE THE ABSOLUTE BEST GUIDE! loved your work on Elden Ring as i was lost plenty of times without your guides. im so excited your doing STALKER 2!
Special Bullets - How much do special bullets decrease durability by vs regular rounds? I've switched to AP for my rifle and shotgun since garbage, turning my human kills into 1-2 shots and never looked back.
Weapons Out - You can have the scanner and your handgun out at the same time - constantly scanning for artifacts while in transit and also prepared for a close encounter.
Nice Guy - Nobody NEEDS to do that. This is a playstyle preference. IMO sleeping whenever you're back at base to try and get an emission combined with checking anomaly fields after each emission is closer to the setting and will net you potentially good to awesome amounts of cash.
Selling - Vendor price differences is probably a tip a lot of players don't know about.
Broken Guns - The stash is shared, so since the start if you're heading back to base and somehow still have free weight. Pick up any broken guns and swap them out for better ones if you find any. Then chuck any red ones in the chest if they make it back.
Emissions - The emission quest always points you at the closest suitable cover. Note that it doesn't necessarily mean its monster free cover.
Armor sets - Alternatively, carry around some High or Max protection artifacts to swap out when you want to artifact hunt or a quest brings you into a high anomaly area.
Upgrading - Early game, get a feel of a few weapons first to know which one you'll stick with. Then look for attachment upgrades for the weapon. Being able to add a scope/laser/etc can really improve the usability of that weapon and since most situations don't require a stream of full auto, the other upgrades can wait. Armor - Artifact slots are my first priority.
Ammo types - Check the color of the box - Usually, blank/white box - Regular, Black - AP, Yellow - Expansive, Blue - Flat
About ammo types, yes there are an easier way then the small notches to tell what ammo you are using. When switching ammo type you also change to icon of the little ammo box next to it, Its harder to see the difference on some ammo types then other. But for example for shotguns the normal buckshot ammo is a normal brown box, the slugs have a thick black stripe on the right side and for 5.45x39mm the standard ammo is a brown/whiteish box with Black text whereas the AP ammo is a black box with white text.
Here a pro tip about repairing weapons and armor. 9 times out of 10 you’ll be going back to a settlement after a mission so do all your repairs frequently then cause it’ll basically cost you 100x less than if you go from mission to mission
There is a brilliant mod that displays a text of the type of ammo for an easy way to tell what type you're using
+1 to your way to 1E6!
Anywho, the blasting NPCs for easy money might pose a risk if you're not careful who you choose. I think there's a faction reputation thing, at least I've seen notes on it. 🤷
I recently read about the broken guns thing, and had just an hour prior dumped all my reds out of my stash... 🙃
There is a mod that adds text to the image for the ammo types, e.g FMJ, AP etc. It's one of the very few mods I'm using so far
Another tip, if you are close to full health and want to heal fully, dont waste an entire medkit. Use a bandage as it will give you a small amount of health on top of the bleeding control. Since they are cheaper and more common than medkits, its way better to use them.
or just eat some food?
Gave a thumbs up just for the humble thanks at the start
the boxes for ammo are different colours (light rounds are for example red and heavy rounds are red with a black on the bottom of the box) it is kinda hard to notice but if you look at the boxes of ammo they are not the same LIGHT ROUNDS BOXES ARE BRIGHT THAT HEAVY ROUND BOXES
Congrats on the 250K pinnacle! I do enjoy your channel
Talking about finding an urchin and ive found 3 liquid rock, 2 hypercubes and a thunderberry for legendary artifacts
I only use special ammo types for the weapons in my pistol slot , they’re usually cheap to repair and very common to find a replacement for and it’s a last resort weapon too I rarely use my pistol and the damage buff is useful . Also never carry any weapons that have a red icon , just take the ammo out , remove any mods and drop it , it’s not worth carrying around because you can’t sell it unless you want to repair and use it
8:15 if other stalkers find the dead body, they will think he got killed by a bread anomaly!
He always mentions lacking coupons, but i am just hanging out with 1.3 million coupons. I literally cannot spend all them, even with repairing all the time.
You came in after the economy update.
@thelankylemur994 I've literally been playing the game since release? It's not hard to have money all the time if you actually manage the game well. Hunt artifacts, sell the guns you don't want. Even the little thing.
@@benboberg3156been doing that and still find myself broke after repairs and upgrades but it's worth it
I guess i got lucky, started this game yesterday and I'm actually at the Idol mission now😂 this games no joke i love it lmao
I always upgraded my armor one time the first upgrade that takes the wear down 10%
I also primarily run on semi automatic because it generally conserves ammunition. If I’m going into a building interior or a fire fight I use semi auto, if I run into a bloodsucker I use a shotty, and if I encounter a pseudo giant…..I may dump
Mag^
It's okay we all dump when we see a pseudo giant
I subbed for the Sausage to Coupon ratio bit alone lol. Also, I know that emission tip first hand, literally died in a shelter myself by getting to close to the windows 🤣🤣
The starting scanner is not hard to use. Use it to hunt artifacts. The coupons are always worth it. Telling people not to use it is bad advice
It is if there's literally better ones
@jeambeam3173 But you can't get the better ones till later in the game, first 10 to 20 hours, you are locked with the starting scanner. Use it.
Just started my second play through and I’ve found five artifacts with the first scanner in lesser zone
@@SicklebeanerNo you aren't. The quest Budmo has a free Hilka if you go to the right stash and don't mind being a dick (and you don't get anything worthwhile for being nice there anyway), Bear can be in the vendors as early as Concrete Factory and I think lying around in a couple places, and Veles can be bought at Yaniv up north with no story progression outside of leaving the Lesser Zone.
I think the not using echo is specifically for the idea of just having it out while you're travelling just in case. def use it if you're actively going into an anomaly to hunt artifacts, but the range on it is so small that you shouldn't use it for "idle" artifact hunting.
Great video!! I'm a new subscriber but I love your content. Keep up the great work, I see a great future for you man!!
I can safely say. It's in the way you deliver the content.
As an into the radius veteran the first scanner did the job pretty well, gotta be honest tho those upgrades are huge
armor piercing is black tip, just like irl, so if you see black on the ammo case or the ammo box you're using the wrong ammo type, it's easier than seeing if the dot is in the right place.