I Made My First Game in Godot in 3 Weeks...

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  • Опубликовано: 29 ноя 2024

Комментарии • 902

  • @JackSather
    @JackSather  6 месяцев назад +81

    Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more:
    playwt.link/jacksather24

    • @TheCringiest
      @TheCringiest 6 месяцев назад +7

      How long did Risk of Rain take?

    • @gian.4388
      @gian.4388 6 месяцев назад +3

      Lmao it was so funny when you announced the sponsor, because the one game I want to eventually make, if I'm ever going to even try, is going to be a better and more fun version of War Thunder
      Just simply because of how frustrated I feel (and it seems I'm not the only one) after playing the game for a whole decade and seeing the huge potential that it has be completely wasted by the devs just to try and squeeze more money out of its playerbase
      Anyways, love your videos and hope this won't ruin your sponsorship for future ones 😅

    • @TheCringiest
      @TheCringiest 5 месяцев назад +2

      Watched again. Guess I misunderstood. The first time I watched I thought you made Risk of Rain.

    • @greatgameplayswalkthroughs660
      @greatgameplayswalkthroughs660 2 месяца назад

      And how much time did you spend LEARNING skills about making games before starting the actual development of the game ?

  • @BrannoDev
    @BrannoDev 6 месяцев назад +2002

    I'm glad you enjoyed my tutorial. And yes, the hitbox did need to be that complicated (trust me, i have saved you a lot of pain in the future). The good news is that you can basically copy and paste the code into any 2D or 3D game(with minor adjustments) and have a functional hit/hurtbox system. I enjoyed your Unreal 5 video as well, looking forward to part 3.

    • @dest5218
      @dest5218 6 месяцев назад +48

      Hey man, was wondering how good is Godot for 3D I primarily use Unity am thinking about switching.
      Can I get good results in Godot?
      Also thanks for making game dev tutorials, guys like you keep the dream alive.

    • @BrannoDev
      @BrannoDev 6 месяцев назад +110

      @@dest5218 Godot does 3D pretty well nowadays. It's still #3 compared to Unity or Unreal in terms of graphical capability but the usability and ease of creation is the selling point of godot. Ever since Godot 4, i'd say that Godot is good enough to get good results in 3D games.

    • @tinminator8905
      @tinminator8905 6 месяцев назад

      The majority of game developers use Godot mainly for 3D according to a poll by the developers of Godot. I think that should tell you everything you need. ​@@dest5218

    • @JackSather
      @JackSather  6 месяцев назад +184

      Very interesting! Haha thanks for all your hard work on that tutorial, you’re a fantastic teacher. also I love your desktop wallpapers

    • @alfredmakes
      @alfredmakes 6 месяцев назад +48

      @@JackSather That code could be written with less indentation, which I find much easier to read and understand.
      The example starts with: 'if area.is_in_group("attack"):' and then all of the code afterwards is indendented one level.
      Instead, you could write 'if not area.is_in_group("attack"): return' and then all of the code afterwards doesn't have to be indented. This means: "if the area isn't in the attack group, exit the function early."
      You could also apply this to the next line 'if not area.get("damage") == null:' to remove a second indentation level from all of the code after.
      I was introduced to this idea by CodeAesthetic, who has a lovely video on it: ruclips.net/video/CFRhGnuXG-4/видео.html
      I do love Branno's tutorials, I've used the same ones in the past! This was a great and very relatable video, I'm looking forward to part 2 :)

  • @PharaohsGameStudio
    @PharaohsGameStudio 6 месяцев назад +248

    9:42 That actually was a problem for me. "I've never made a game before but I've been programming for 27 years" a lot of RUclips beginner dev logs are like that then after the video is done they've made something that I can't even begin to understand how it's set up (I had absolutely zero experience in programming or art before starting learning game dev) and seeing these dev logs always got me discouraged because I thought "since we're both beginners, then why is he better than me or able to make cool things faster, maybe game dev is just not for me".
    I quickly realized that I shouldn't compare myself to anyone (beginner or not) I should just compare myself today to myself yesterday it's only then that I started seeing progress and that I'm actually learning.

    • @NihongoWakannai
      @NihongoWakannai 5 месяцев назад +2

      Yeah, beginner at gamedev and beginner at programming are very different.

    • @Hopp3rTx
      @Hopp3rTx 5 месяцев назад +7

      I thought this part was funny, because as a dev for many years - what turns me off of game dev is the art part :D

    • @LordTrashcanRulez
      @LordTrashcanRulez 5 месяцев назад +4

      A lot of people watch videos like this and then they're surprised when they don't manage to make a micro game in a week. This is almost entirely because many RUclipsrs omit vital info like "Oh, I've been working as a programmer for a decade" or "I'm already an expert game dev, I've just never used this particular engine before."
      My recommendation to new devs; don't compare yourself to others as OP stated. Instead, keep working on improving your skills by starting tens if not hundreds of tiny projects.

    • @shadowfang1034
      @shadowfang1034 5 месяцев назад +2

      I mean to be fair I work as a programmer but game programming makes you think completely differently. Some skills are applicable but a lot of it is different. Difficuilt in a different way from the problems I have at work

    • @jomesias
      @jomesias Месяц назад +1

      You’ll get the hang of it.
      Game dev is just using hit boxes (overlaps) and/or line or sphere traces.
      I recommend Unreal to start learning 💯💯💯

  • @TheTalentlessWriter
    @TheTalentlessWriter 6 месяцев назад +924

    Just gave that physics game idea to Gabe Newell, it’s over bro. We stole your idea!!!

    • @JackSather
      @JackSather  6 месяцев назад +193

      friggin ef

    • @BigHatStudios
      @BigHatStudios 6 месяцев назад +96

      @@JackSather dont worry they’ll only use it for two games. They can’t count any higher.

    • @jaketaf98
      @jaketaf98 6 месяцев назад +17

      Honestly I would be happy if you got Gabe to do anything these days

    • @peacemaster8117
      @peacemaster8117 6 месяцев назад

      @@jaketaf98 Valve's next game is coming out soon, it's an Overwatch clone. We've seen a bunch of leaked content from it and it doesn't look particularly great...

    • @graysonloudon8501
      @graysonloudon8501 6 месяцев назад +5

      This is awesome to hear. I’m also recently starting to make my own game. And low and behold i also went from unreal engine to godot. Still new like you but looking forward to coding more seeing more of your journey

  • @DevDuck
    @DevDuck 6 месяцев назад +189

    Super glad to see you checking out Godot! Been building a 2D RPG for years with it and have loved every minute. If you see this and ever want a second set of eyes on a problem you're working on hit me up! Loving the game dev content!

    • @JackSather
      @JackSather  5 месяцев назад +17

      Ya man! Lets talk i’ve watched a bunch of your videos!

  • @LaynaStambaugh
    @LaynaStambaugh 5 месяцев назад +165

    The "constantly getting distracted by Pirate Software shorts" bit was SO ON-POINT that made me feel like you were taking a dig at me and I was like "wtf?!"

    • @Katastrophe9009
      @Katastrophe9009 2 месяца назад +2

      Ironically, he inspired me to start game dev, so it's all come full circle really.

    • @LaynaStambaugh
      @LaynaStambaugh 2 месяца назад

      @@Katastrophe9009 This is the law of equivalent exchange

    • @roosterru
      @roosterru 2 месяца назад +1

      Unfortunately he is a bad actor in the space and is the definition of a nepo baby that is contributing to everything in the space that is despised by gamers/devs. 6+ years in early access for his game, and he's spoken out against the #stopkillinggames initiative with strawman arguments and terrible belief perseverance/self-deception. I implore everyone reading this to think twice about what he says and actually research the "truths" he tries to farm for content.

    • @LaynaStambaugh
      @LaynaStambaugh 2 месяца назад +4

      @@roosterru Oh hush

  • @shwaig1
    @shwaig1 6 месяцев назад +294

    Really love that you stuck with game dev and weren't totally turned off by your first attempts (like so many are.)
    Also love the glass of piss on your desk. Respect.

    • @theseangle
      @theseangle 5 месяцев назад +4

      Meet the Sniper

  • @Mlyodas
    @Mlyodas 5 месяцев назад +29

    this video feels so geniune its kinda heartwarming. not hiding the hurdles you encountered or skipping over portions of the journey just being honest about how it was. really elevated the video in my opinion.

  • @NihongoWakannai
    @NihongoWakannai 5 месяцев назад +18

    Honestly, adding art really is a good morale booster in gamedev. I do the same thing when I start to feel frustrated, I just start making it prettier and then it looks more like a "real" game and helps me be more motivated.
    22:39 you should ideally never have to deal with that much indentation, it just makes the code hard to read. You should make use of "early returns" where instead of going "if (area != null) [your code]" you go "if (area == null) return" so instead of having all your code in an indent, you just tell the function to quit if the wrong thing happened.

    • @adamhall4605
      @adamhall4605 5 месяцев назад +3

      Ah! That saves processing power. Which doesn't seem like much if it's skipping a few lines of code, but when you have 50 enemies on screen executing the code every half second, it adds up.

  • @tannerparks6030
    @tannerparks6030 6 месяцев назад +33

    I'm not a game development but I do know how to code so if you haven't already then it's definitely worth the extra time to learn how to use the debugging tools. Breakpoints can be used to stop your code at a certain line and inspect all your variables at that moment, then you can use "step into" to take you line by line with your code. Game engines typically have powerful debugging tools too so you'll have a lot more options than that. You'll thank yourself for learning how to use it

  • @tkfritz5790
    @tkfritz5790 6 месяцев назад +18

    I started coding about 6 months ago, and completely understand that "ah - am I an idiot" moment, that flips over to "oh my gosh, this is amazing" the moment you realize what you were doing

  • @LaTTer0
    @LaTTer0 6 месяцев назад +251

    That comment you made about your Dredge video had me laughing because it's one of my favorites. lol

    • @JackSather
      @JackSather  6 месяцев назад +56

      haha thank you for being one of the few

    • @dest5218
      @dest5218 6 месяцев назад +5

      All your videos are fun, I appreciate all the effort you put in to them​@@JackSather

    • @entercorz6661
      @entercorz6661 6 месяцев назад +3

      ​@dest5218 it's sad that shitty content farms get more views then people like Jack who actually put effort in there videos.

    • @dest5218
      @dest5218 6 месяцев назад +2

      @@entercorz6661 yeah fr, my biggest qualms are with Twitch streamers, who just wear revealing clothing and stream.
      We all know what they're doing but if you state the obvious then you're sexist.
      It's all just soft pron, they know it, and we know it to.
      I might like a streamer but if they fall in this category I will not actively follow them.
      Just put passion and effort in your work and eventually you'll be fine people you love and appreciate your work.

  • @nickgliha557
    @nickgliha557 6 месяцев назад +11

    I love all your videos but these game dev progress vlogs are so special. I can't even imagine how much footage you have to go through to make these. Congratulations on your first game and thanks for sharing!

  • @BigSpice15
    @BigSpice15 6 месяцев назад +11

    I’m glad to see your game development progress furthering and getting better. While I may not ever be a developer and probably ever won’t, it makes me happy to see you happy making these games and making it enjoyable to watch. Cheers

  • @TheGrimMumble
    @TheGrimMumble 6 месяцев назад +56

    Even pro’er tip than Unhook: make a separate private YT channel where you only subscribe to game dev channels (eg Unreal Sensei etc) and only click on game dev videos. The algorithm will work for you and will serve up very relevant videos that you wouldn’t necessarily find by search alone.

    • @chefcandy4035
      @chefcandy4035 6 месяцев назад +3

      I will definitely be using this tip (not for game dev purposes tho). tysm!

    • @Mlyodas
      @Mlyodas 5 месяцев назад +2

      that's genius!

  • @stints
    @stints 6 месяцев назад +7

    I just started on godot essentially right after you uploaded your last episode. I can't wait until I have a full game, even if simple, complete to show off. It really is amazing when those tiny wins happen. It's been an itch for a long while. Good luck to ya.

  • @givenfool6169
    @givenfool6169 6 месяцев назад +14

    Ive tried gamedev my whole life to varying degrees of effort.
    Now that im trying out godot it just feels so easy and makes sense.
    Unity always felt bloated and bad to me for some reason. It just never clicked with me whenever I picked it up. Its not like I ever got really far. But for some reason it just felt too clunky for me.
    At this point in my life ive been programming for 10 years now, so godot capturing me like this gives me a lot of hope I might be able to actually make a game.
    Im glad you posted your journey about this, I love seeing how even novice programmers are able to come to make things they love. Hopefully as a novice artist (and thats putting it lightly) i can still pull off a game somehow.

  • @joslynch4924
    @joslynch4924 5 месяцев назад +6

    I'm loving these game dev videos. I'm not meaning to laugh at your frustration but the face cam parts are so entertaining and relatable!

  • @youcarryoats1774
    @youcarryoats1774 6 месяцев назад +4

    I've been a hobby godot dev for years and this video was an absolute treat to watch. Subscribed to catch more of your progress in this or other engines! Great stuff, keep at it 🙌

  • @ScarecrowEdits
    @ScarecrowEdits 6 месяцев назад +15

    You should definitely check out Exanima for the heavy physics based combat style game you were describing. It's been in early access for ages, for good reasons, as they polish the game into perfection

  • @bumbism5124
    @bumbism5124 6 месяцев назад +59

    i watched the dredge video jack 😂, after seeing you make a video on it i gave it a shot and it was phenomenal

  • @pyroshadow33
    @pyroshadow33 5 месяцев назад +9

    as someone who usually was able to logic my way through reading code but not writing it, I definitely feel ya with the shorthand of different languages. I always hated in school that when I'd ask someone 'why is it done this way?' or 'how did you decide on the syntax' and the answer was almost every time 'because that's the way it is'. I hate the idea of just having to memorize arbitrary rules and it's literally what made me change from computer engineering to electrical lol

    • @NihongoWakannai
      @NihongoWakannai 5 месяцев назад +2

      You must have hated when you found out about conventional current being the wrong direction just because of conventions based on a mistake lmao.
      But when it comes to code, what do you expect? It's a made up language, everything is arbitrary. Most of the time the answer to "why is it this way" is just "some dude in the 80s made the decision in 5 minutes, we got used to using it and there's no particular reason to change it"
      It's just like having to learn the arbitrary grammar and vocabulary of a spoken language, though not as difficult.

    • @theseangle
      @theseangle 5 месяцев назад

      Usually there are reasons why some things are the way there are. It's just that typical teachers in typical schools don't care enough to learn and/or explain them to hundreds of students.
      And a lot of the times the decisions are based on concrete established patterns, for the sake of maintainability, extendability, modularity of the code.
      And you can learn these things/patterns from:
      1. Experience
      2. Resources, such as refactoring guru
      3. Books
      4. Reading other people's code
      etc

  • @saulnores3477
    @saulnores3477 6 месяцев назад +3

    Great to see you using Godot. Great games are made with it like Road to Vostok, Cassettte beasts or Medal wiinners 24

  • @ConorDrew
    @ConorDrew Месяц назад +1

    17:50 Ive been a software dev for the last 7 years, and that sums it up, perfectly.

  • @joshuatealeaves
    @joshuatealeaves 6 месяцев назад +25

    As a gameplay programmer, it makes me extremely happy hearing you talk about you learning to code. Keep going down that route 🤝🏻
    I’m going to take you up on your art advice because that’s where I have trouble regarding my projects. Good luck & great video as always

  • @AdamBechtol
    @AdamBechtol 24 дня назад +1

    I'm only 2 minutes in but I gotta say THANK YA for mentioning Unhooked. I prolly got some ADHD or something, but the main point is that is a genuine huge drastic help to me. I have 430 tabs open now, and I really struggle with too much information and the inability to close them. It negatively affects my life so I'm so glad to have found that.

  • @crybirb
    @crybirb 6 месяцев назад +14

    As a gamedev I feed from this type of content, the magical wonder you have from this is just how I felt long ago and only feel now through personal projects. Can't wait till you try a jam or something like that with other folks. Great job dude keep it going!

  • @RenderingUser
    @RenderingUser 5 месяцев назад +2

    15:53 so basically.. it means that the direction starting from the global position of the node running the script to the global position of the player is being saved to the variable
    18:18 the biggest thing that helped me learn this was the godot built in documentation. which you can get to by ctrl+clicking on any built in function or class or variable. or just pressing the search help button. the built in docs has cleared more hurdles for me more than any other learning resource for godot
    22:36 oh yea. definitely.... only problem is.... the alternative took me ages to wrap my head around... but was definitely worth it. the solution being... collision/physics layers. that's how id do those things now. node groups is probably overkill for this

  • @kunz36
    @kunz36 6 месяцев назад +3

    This is how to kick off the weekend correct…with a Jack video!

  • @groovefiend25
    @groovefiend25 6 месяцев назад +1

    18:13 matt mccusker! jack is a comedy fan and i love to see it

  • @amund8821
    @amund8821 6 месяцев назад +12

    A little tip, you should try to learn the fundamentals in stead of just watching tutorials of very specific things. If you don't even know how a variable works, then you should probably learn that first.

  • @Stumbling_Around
    @Stumbling_Around 5 месяцев назад

    I have watched a lot of videos about game dev over the years. None of them have inspired me in the way this video has. Your authenticity shines, and it's literally the first time I've ever though "huh...maybe it would actually be fun to do this." Rather than dreading everything about it, but "wanting to do it cause I love games." Thank you for taking the time to make this video :)

  • @BigHatStudios
    @BigHatStudios 6 месяцев назад +3

    I wonder what it’ll be called,
    Axelord, BannerNord, LordSatherBanner? 🤔

  • @trenza2566
    @trenza2566 5 месяцев назад +2

    00:41 that puts numbers in perspective, like 1741 views on a video look like nothing, but the same number of email is overwhelming

  • @in.vasive
    @in.vasive 6 месяцев назад +9

    There is something called tutorial hell, you want to stay away from it. Try things out on your own after 1 tutorial series, only revert to them when you are stuck. The confidence you'll gather by accomplishing things purely on your own is something that a tutorial will not be able to make you fell :)

    • @ketameme2651
      @ketameme2651 6 месяцев назад

      Was about to comment this lol. I am buried in Tutorial hell atm after leaning too heavily on ChatGPT and YT.

  • @kurushimee
    @kurushimee 5 месяцев назад +2

    I'm a really weird game dev, technically been in game development for a couple years now, yet I've only made a couple projects all of which are platformers with no gameplay dating back to a year or two ago.
    It's always good to see someone doing it! I've just passed my final exams and have a lot of free time now, so I want to continue a game I've been working on with my team and hopefully finally release something of worth in a couple weeks.

  • @meezemusic
    @meezemusic 6 месяцев назад +5

    17:14 i feel this! I made the Ryan Gosling voice ai mod for Cyberpunk 2077 while i was high asf, shit had me almost bash my head into my desk

  • @Kevin-gc6co
    @Kevin-gc6co 5 месяцев назад +1

    Branno really understand your frustration I am going through a similar situation with my game however, I am enjoying it a lot. thanks for your video I can relate.

  • @judahPetrov
    @judahPetrov 6 месяцев назад +38

    He's come to save us from boredom🙏🙏🙏

  • @adamhall4605
    @adamhall4605 5 месяцев назад

    You absolutely did not waste your time. This game looks great, amazing for your first game! And it's thanks to the art, animations, and all the creative tangents you let yourself indulge in.

  • @golanperry5885
    @golanperry5885 6 месяцев назад +2

    jack, it's so good to see you keep doing your dream, and creating video games.
    may one day i'll actually play one of your video games

  • @thiefaura
    @thiefaura 4 месяца назад +1

    This is the realest thing I’ve watched on game dev. I too have been drawing since 5 and feel your pain with coding

  • @jareltan2170
    @jareltan2170 2 месяца назад

    I LOVE the honesty in your journey in Game dev, the fact that you dont sugar coat anything and that you are an example that anyone can do this provided they dont give up!

  • @Gazpacho08
    @Gazpacho08 6 месяцев назад +2

    It looks amazing, looking forward for the next video!!!

  • @TheotimAntoni
    @TheotimAntoni Месяц назад

    16:57 ~3/4 years ago that i started to dev and i forgot that part of the journey, you made me smile so hard ! :D

  • @loubion
    @loubion 5 месяцев назад

    Thats so cool, I'm a 7y xp dev going gamedev for a few days, and I absolutly LOVE the content I'm going through, like yours ! Thanks a lot for the sharing !!!

  • @danielpratt3794
    @danielpratt3794 5 месяцев назад

    Looking forward to part 2!
    Just wanna say it was so satisfying seeing you get better, it can be a bit overwhelming seeing an indie dev go I quit my job to make this game with no experience (spent 10 years making mods and manganese before hand)
    So seeing you grow is a great experience

  • @guzwud
    @guzwud 4 месяца назад

    It's so nice to listen to someone going through the same things, just trying to figure things out. Good luck to everyone fr

  • @SSvtton
    @SSvtton 3 месяца назад

    Personally, polish is part of functionality, the sway of the title in the title screen, the impression of a button when pressed down, to each little sound effect. I love that part of game dev. and it takes up most of my time.

  • @bladeruger3813
    @bladeruger3813 6 месяцев назад +1

    This video is so great! Learning Godot was my new years resolution this year, and I was so excited with the last gamedev vid and now this one! The frustration is very relatable, but so is the satisfaction - keen for the next video!!

  • @syphonunfiltered
    @syphonunfiltered 5 месяцев назад +1

    I really enjoyed this video cause it accurately reflects the frustrations of learning game dev. And as an art guy before coding guy, I have similar frustration points

  • @Raysureeea
    @Raysureeea 27 дней назад

    The GDQuest tutorial was the best tutorial on godot I've seen yet. I've been working on my first game for about a week now. I can't draw but I have something similar to you, and it's very rewarding seeing it work, something I created.

  • @TechSage658
    @TechSage658 5 месяцев назад

    I'am so glad I stumbled on this video I was also making my first game in godot and I felt like such an idiot so this video really help lift my spirits and showed me its just part of the process. I just subbed and on to your other videos!

  • @ethanlink3639
    @ethanlink3639 6 месяцев назад

    Thank you for talking about commenting up your code! I’ve been a professional developer for almost 10 years now and one of the biggest points of learning I give to new programmers is to add comments to the code!
    My rule of thumb is if it takes 10 seconds or more to figure out that some line of code is doing, it needs a comment. Made me really happy to hear someone new to programming share the advice about comments!

  • @chaulk5
    @chaulk5 5 месяцев назад

    I SO appreciate a game dev video from the perspective of someone who's new to code! Thanks for making this video! I've been wanting to start game dev myself and this is inspiring.

  • @benjaminmurphy602
    @benjaminmurphy602 6 месяцев назад +1

    Watching this video and your previous one about game development was really inspiring, and I have now started my own journey into game development. Thanks Jack!

  • @mikaelfoster9726
    @mikaelfoster9726 18 дней назад

    15:48 direction is a Vector3 so you can get an x,y, and z. So using pythagorean theorum in 3d you can find the distance, or with some trigonometry find the direction to another Vector3

  • @hunterzoppoth2910
    @hunterzoppoth2910 6 месяцев назад +1

    I enjoyed hearing about your experience so far. I can relate except I have the coding background and not the artistic background. The amount of work that goes into it really does make it satisfying when simple functionality is achieved. Good luck with your current project!

  • @sburton84
    @sburton84 5 месяцев назад

    22:57 One way of reducing indentation and making code easier to read is to invert your checks and return early. So instead of:
    if :
    if :
    do_thing()
    You have something more like:
    if :
    return
    if :
    return
    do_thing()
    It's more lines but can be easier to read. This is especially useful if the checks are for error-cases, it's always a good idea to check for errors and return early instead of having lots of nested checks for the absence of errors.

  • @Pebphiz
    @Pebphiz 6 месяцев назад +1

    Illustration, cosplay, video essays, and now coding and game design? Bro you're a Renaissance man.

  • @khaganmv
    @khaganmv 6 месяцев назад +1

    Love the timing of this video. I'm also learning Godot with the aim of making a Vampire Survivors clone, but I'm on the other side of the spectrum. I code for a living, so I find anything to do with art or music very intimidating (though I feel like this is probably an easier position to be in with all the free art and music out there). Hearing your perspective was quite eye-opening. Can't wait to try out the finished product one day! :)

  • @TinyTakinTeller
    @TinyTakinTeller 5 месяцев назад

    You are doing so good man, I can't wait to see what you make.
    I've started working on my first from scratch Godot game around 6-7 weeks ago now, and it is really an adventure like never before... diving into the game dev waters.
    I did watch some Udemy courses on Godot before starting and have some background in coding, but I still encounter unexpected challenges.
    Learning something new every day is what motivates me.

  • @Kymricola
    @Kymricola 6 месяцев назад

    This video is so relatable! I recently finished my first ever game jam and I submitted my first completed video game and I was also using Godot.
    I spent 5 days doing literally nothing but programming, being frustrated and taking the entire day just to fix a single problem considering the lack of documentation online. For example, I ended up with the main scene being invalid/corrupt without giving me a reason for it and what's even more frustrating is that it was never going to tell me what was going on if I didn't reload the project. In the end, I managed to figure out that the cause of it was because I was preloading the same scene twice in different scenes (which is once again frustrating since there was absolutely no way for me to know this beforehand), so I get your pain x)

  • @WildOxStudios
    @WildOxStudios 18 дней назад

    Awesome stuff! I’m a senior unreal dev expanding into Godot and also loving it 🎉

  • @ZacharyGodfrey
    @ZacharyGodfrey 5 месяцев назад

    @JackSather It makes me so happy to see that you're enjoying Godot and that you're making progress in game dev! I can't wait to see part two. Keep it up, man!

  • @melanief.5260
    @melanief.5260 12 дней назад

    Love this video, very lighthearted and motivating. Awesome job so far too!

  • @GeorgeUsedFire
    @GeorgeUsedFire 6 месяцев назад +1

    I have no clue about coding or game development, but your videos on these topics is super interesting! I love the art style of this game you are developing and hope it can become a full fledged game

  • @strgz5329
    @strgz5329 6 месяцев назад +1

    thanks man, your video is super inspiring, especially the timelapse videos where you do research or trying to animate, a lot of people would have skipped all of this making the whole process look much easier than it is

  • @adamemilpaltorp-schmitt1785
    @adamemilpaltorp-schmitt1785 5 месяцев назад +1

    As a danish person, I can say that Brackeys is our proudest export along with LEGO.

  • @MrChambers
    @MrChambers 6 месяцев назад +1

    Hell yea Jack, you’re doing it! Keep this up, loving watching your journey

  • @JeraWolfe
    @JeraWolfe 4 месяца назад

    These are the kinds of videos we need.
    The kind where the person isn't informed about the field, doesn't know what they're doing, and makes the same mistakes as the rest of these beginners, figures it out painfully, then SUMMARIZES IT.
    You are a GOD among men, sir.
    Cheers.

  • @ross.metcalf
    @ross.metcalf Месяц назад

    Really enjoyed listening to your tale. This is the most realistic take on solo game dev I've seen. It's also interesting because while I share a lot of the same feelings as you while you are going through it, I'm a programmer instead of an artist. The way you feel about wanting to just do some art because you're good at it and you get satisfaction from it, that's the same way I feel about coding. Art is my bane. I want cool animations badly but struggle making the assets and hooking them up. Its interesting to hear from an artist's perspective. Cheers, and good luck on your game dev journey!

  • @OryxAU
    @OryxAU 2 месяца назад

    Subbed for your game content a long time ago, didn't think I'd be watching you as I start developing my own game. lol It's very good to see someone go through it as well as a gamer and not as someone with tons of experience in code. This was just as helpful as those tutorial videos, so thank you for this.

  • @Sephylis-tl4ll
    @Sephylis-tl4ll 5 месяцев назад

    What I like about Brackey's platformer tutorial is how it got me familiar with Godot's UI and the various nodes.
    I'm also learning from Godot Tutorials GDScript's syntax and programming fundamentals. The tutorial is long and separated in over 20 videos (forgot how many there is) that can be 5-12 minutes in length each. It's worth it!

  • @fritz6810
    @fritz6810 6 месяцев назад

    wow i’m really excited to see your game dev journey get this far!! i also appreciate the drawing section because i’m getting into that so thank you ❤ Can’t wait to see the game go farther!

  • @DayDreamer4011
    @DayDreamer4011 4 месяца назад

    Going through a creative block at the momenet and man this video was inspiring! Reminds me of how excited I used to be when creating games and this video really rekindled that for me, thank you! I look forward to seeing how the game develops, it looks great!!

  • @bafflingbubble
    @bafflingbubble 5 месяцев назад

    You are Definetly my favourite video essay RUclipsr right now, such chill positive vibes, and great sense of humour, I look forward to every upload. Much love Jack

  • @Bringbackquiznoscornchowder
    @Bringbackquiznoscornchowder 6 месяцев назад

    i subscribed immediately after watching the recent unreal video and i gotta say no regrets here. i studied game art/design for 3 years before switching my major to focus on concept art and now 4+ years down the road im finally attempting to make my own game and running into many hiccups like yours. You are much more relatable and precise about the issues you run into and resolutions for them, i find many other content creators being very vague and leaving me curious. idk why but watching your videos just validates me and makes me anticipate the future more compared to others, and i just really wanted to comment/applaud you on that.

  • @nathanrandolph1796
    @nathanrandolph1796 3 месяца назад

    Unhook is an absolute game changer. But yes, I also get distracted by Thor & Primeagen. But when I remember to use unhook , it really helps with the learning process.

  • @DasGewkmiXX
    @DasGewkmiXX 6 месяцев назад +1

    Super inspiring, so I thank you for that. May be the final push for me to try godot myself lol. Also love the art!

  • @Muracia
    @Muracia 6 месяцев назад +1

    Man I love the way you gush about these ideas and making them real - it's really inspiring and I hope you continue to leverage this position as reviewer to share your passion, almost the same way Mark Brown from GMTK is doing as well! Have an awesome day man.

  • @developingtank
    @developingtank 5 месяцев назад

    I love this video. Hearing about the trials and errors creative people go through to figure things out is so much more interesting than seeing some cool guy tell you how everything he touches is gold. Please, keep the journey updates going. It’s very inspiring.

  • @gondalasatvarsh5892
    @gondalasatvarsh5892 6 месяцев назад +1

    Thank you so much Jack! I always wanted to get into gaming, this video really speaks to me.

  • @DanKay
    @DanKay 6 месяцев назад

    Comments and code readability are crucial, definitely add notes for yourself so you and/or others understand what’s up in the future - separate notes in a notes app for progress and organizing is also helpful

  • @olliehux
    @olliehux 6 месяцев назад

    It’s honestly insane this new passion you have found man! It’s nice to see the progression already brother!

  • @Paddyhudson
    @Paddyhudson 6 месяцев назад

    I gave Game Dev and Branno’s tutorial a try last year and I really enjoyed it. Yes, I always felt like an imposter but it was cool to see things come along and I felt good about my progress. Unfortunately, the time commitment was just too much. Juggling a full time job, a wife, and other time consuming hobbies(in my case cycling), was just too much. I hope you can continue your journey and it seems like you will; it could be the start of an awesome new adventure for you.

  • @catstickler
    @catstickler 4 месяца назад

    This guide is SO timely! I'm currently taking a Skillshare class to build a 2d game in Unity, and I have no experience. Like my computer skills are "turn it off and on again," and beyond knowing the color wheel, I don't have any drawing experience either. I've been a freelance writer and marketer since 2008, though, and I've done lots of worldbuilding and storytelling with ttrpg creators. So...yay for being able to create immaculate lore and knowing how to brand and market the shit out of stuff to sell it 😆
    But literally everything else that goes into it? Yeah, I hardly qualify as a noob.
    I've been learning on Unity, but I've heard a lot of great things about Godot lately (not to mention people are still pissed with Unity), so I might be chaotic and hop engines.
    Anyway, thank you for the drawing tips! It's great to find someone else who's also really new at this. :)

  • @DeavtheDev
    @DeavtheDev 6 месяцев назад

    Dude... Im also brand new to game dev and Godot and coding and i relate to this 100% especially the part of watching tutorials and they claim to be new but know how to code custom shaders, create their own engines by combining fly wings, 2 toe hairs and 3.4 lines of code 😂 its super frustrating. This video is amazing both for motivation and just flat out showing the real side of gamedev i thought i was only experiencing! Thank you for sharing this!

  • @Rezorrand
    @Rezorrand 5 месяцев назад

    This was great, and very based introspective to your first game (also I thought of a tip for your over animating spree in second paragraph). Glad you're having fun developing, I've been on the games field for 14 years about now (mobile games, non-indie), and I keep getting those frustrating points as well where I'm just scratching my head thinking am I dumb or something, until I find out that one line where I made a miscalculation or formatted something at wrong point. Great thing about making games is how you can see your progress so easily and quickly once you get the gist of things. I've not done anything on Godot 4 but would like to learn it so thanks for the inspiration, I've just been working on C++ and Unity (not even UE).
    Regarding your game, it looks great already, just when you step out of the tutorial phase and start making it more your own be wary of the features creeping in, it's easy to get stuck on adding one more feature or fun little thing. Bit like music, or art it's almost never "done", like you did with your swinging stuff. Talking of which, you should definitely look into programmatically animating the stuff, maybe give some extension property to the items attached to the character which rotate on a sine wave around some pivot or something (not needing physics engine for the jingle). That will save you a lot of time in the future if you intend to switch things around or have a particular type of animation for particular parts of the body attachment.
    I'm not an artist so in my own projects I tend to use free assets and feel intimidated whenever I'd need to start drawing something, so it's great that you have a background that makes it a sort of fun excursion. Note on the art apps I've used is also the Affinity Designer, which is way cheaper than Photoshop, and available on multiple platforms as well, while still being quite capable art program. ProCreate seems great too, but I don't have an iPad. Anyways, all the best for your journey ahead!

  • @MagMan105
    @MagMan105 6 месяцев назад

    Hey Jack! I really loved the video, i wanted to point out the part when you said that it was really satisfying to finally see something work properly that you coded. This reason right here is what is getting me through a comp. Sci degree right now. It is very difficult at times, but when you are locked in and working on something, formulating how to get a function to work, or possibly experimenting if that COULD work, and then it does (or doesnt, which is more often than not)! I plan on beginning a solo dev project once I finish a project I'm currently working on. You're doing such an amazing job. Keep up the great work!!

  • @loverbatim
    @loverbatim 4 месяца назад

    I really enjoyed this video! I found the same thing happens to me. I'm just starting coding and it feels frustrating sometimes, but then I go and draw some concept art or assets and suddenly I feel this sense of progression that motivates me to keep going!

  • @slayray
    @slayray 6 месяцев назад

    You have no idea how excited I was to see another game dev video from you, Jack
    Seeing your excitement really is just infectious

  • @mirthemw
    @mirthemw 6 месяцев назад +1

    thank you so much for mentioning unhook, i've been struggling with that exact problem and just having youtube like this makes it feel breathable and thank you wtfffff 😭going to watch rest of video now, know it's gonna be awesome cause your videos always are :) big fan!

  • @Skeffles
    @Skeffles 5 месяцев назад

    Fantastic to see your game! The art is top notch and it was really interesting hearing your journey making it.

  • @christophernoneya4635
    @christophernoneya4635 6 месяцев назад

    As someone with like a years experience in godot, the best thing you can do is master that animation system! Its much more powerful than it looks, you can actually use it to call functions in code and change the object properties (like size, colour, whatever!) Its essentially a visual scripting-lite and it goes under the radar so often.

    • @christophernoneya4635
      @christophernoneya4635 6 месяцев назад

      Sorry, commenting as i go through. I'd recommend really trying to keep notes brief, its definitely a skill to be able to write good notes and making them brief and to the point is a good start as too many or too verbose notes will actually make it harder to read.

    • @christophernoneya4635
      @christophernoneya4635 6 месяцев назад

      I'd say dont worry about making too many assets... as long as you make sure to save them. You can even sell them or give them away down the road! Just make sure you know you're doing it for the right reason, because you may need it or it helps you relax/ think about a code problem (you don't have deadlines after all) not that you're doing it avoid doing something else.

  • @mediocreatbest1269
    @mediocreatbest1269 6 месяцев назад

    Please make more of these videos!!! I love so much watching you going through the same as me. I also love that you’re moving with Godot! Hope to see a lot more from you with this kind of content! Cheers!

  • @4mb127
    @4mb127 29 дней назад

    Your art looks really good, is functional and works well for gamedev.

  • @icecake1463
    @icecake1463 6 месяцев назад

    I started making my first game in unity after your video and found out I have a crazy knack for coding! I’m a concept artist by trade working on video games and after nearly 2 weeks of coding I have fell in love and making crazy progress with my turn based strategy game!

  • @niklas2810
    @niklas2810 6 месяцев назад

    I think Brackeys may have started a small revolution in gamedev, and I'm all here for it :) Love to see the progress you made in such little time!

  • @fatbroccoli8
    @fatbroccoli8 5 месяцев назад

    When you mentioned Enter the Gungeon it made me think how cool it would be to see a review of it from you with how much effort and (usually) love you give to the games you cover