по прицельности была самая стабильная - но брона сильно проигрывала одноклассникам - без редизайна не получалась. Формально все последующие версии это пока поиск стабильного решения после 8ой версии - проблемы 3 - смещенное оптимальное бронирование сильно просаживает скорость 135 макс. Динамический прицел - сложен в расчетах - приходится целиться по предыдущим пулям - плюс разные скорости разных снарядов ... в общем пока есть куда стремиться :)
Thanks for the video, it was a pleasure to watch. The LOD not loading is a huge problem this game will suffer until the devs find a way to make it more efficient. All ships need to be populated within a distance of like 3-5km. Its really stupid that LOD can create such huge problems.
3-5km not nessesory. It will put too much pressure at the web traffic. Devs just need to fix the updating the LOD model. For now some times is does not looks like real.
@@alfaRobotics the reason it takes so long is due to the volume of parts and the connection between players. I'd have to check the size of some of my ship designs but in combat anything less than instant is a game killer. If you are a player within 3km of another your game needs to autoload that ship and keep it loaded until either that number breaks or each other is found. Otherwise you get this stupid LOD combat.. You can say the devs need to fix it but how do you fix the infinite variables and designs players will have and instant load them? Compression takes time. Everyone's internet speed is different. It's near impossible task to fix.
у меня автоугонка - которая при угоне замедляет корабль до 25% и включает транспондер - потому не страшно потерять корабль - потому что его потом можно весело искать
Whats the point of towing? I havent played in about 10 months, but back then you could make the money for a fighter in like 2 safe zone mining trips, with a simple 400 crate triple laser mining ship.
Mining is safer:) but towing can return >half of the ship :) and it fun + some times i dont want to mine :) And i dont mine at safe zone any more. Couse crators + distant moons give much more money per hour.. any way if ship cost more the 1kk - it is alredy worth it
Oh so cool! A another video, thanks a lot.
и все таки восьмой ангуляр лучший ангуляр
по прицельности была самая стабильная - но брона сильно проигрывала одноклассникам - без редизайна не получалась. Формально все последующие версии это пока поиск стабильного решения после 8ой версии - проблемы 3 - смещенное оптимальное бронирование сильно просаживает скорость 135 макс. Динамический прицел - сложен в расчетах - приходится целиться по предыдущим пулям - плюс разные скорости разных снарядов ... в общем пока есть куда стремиться :)
Thanks for the video, it was a pleasure to watch.
The LOD not loading is a huge problem this game will suffer until the devs find a way to make it more efficient. All ships need to be populated within a distance of like 3-5km. Its really stupid that LOD can create such huge problems.
3-5km not nessesory. It will put too much pressure at the web traffic. Devs just need to fix the updating the LOD model. For now some times is does not looks like real.
@@alfaRobotics the reason it takes so long is due to the volume of parts and the connection between players. I'd have to check the size of some of my ship designs but in combat anything less than instant is a game killer.
If you are a player within 3km of another your game needs to autoload that ship and keep it loaded until either that number breaks or each other is found.
Otherwise you get this stupid LOD combat..
You can say the devs need to fix it but how do you fix the infinite variables and designs players will have and instant load them? Compression takes time. Everyone's internet speed is different.
It's near impossible task to fix.
кул контент, сенк ю фо зе видеос
Чемыши настолько ослабели , что их даже в соло можно выносить )
Просто повезло .
Их всегда все в соло выносили и это даже не 1v1, их целыми флотами сольники вырезали
cant help but notice it was spicyrub who railguned you twice and killed you lmao
i had to fights vs him at high altitude
Insane vids! The get better every time!!!
#SaveStarbase
There is no gameplay loop. I made a thread about this fatal flaw while the game still had 1k players, but now it's already dead. Rip.
вот по этой причине в конце у меня всегда заминирован реактор
у меня автоугонка - которая при угоне замедляет корабль до 25% и включает транспондер - потому не страшно потерять корабль - потому что его потом можно весело искать
Добрый день! в команду набираешь?
Напиши в внутриигровую почту.. ник Alfa
Whats the point of towing? I havent played in about 10 months, but back then you could make the money for a fighter in like 2 safe zone mining trips, with a simple 400 crate triple laser mining ship.
Mining is safer:) but towing can return >half of the ship :) and it fun + some times i dont want to mine :) And i dont mine at safe zone any more. Couse crators + distant moons give much more money per hour.. any way if ship cost more the 1kk - it is alredy worth it