Pirates: We control the seas! Monochrome: We control the vintage! Capitalists: We control the money! Farmers: How cute! Lets see how much you survive when we go on strike guys!
Those are quite unique and interesting factions to watch battle, nice video! Although pirate ships seem to be pitifully fragile for the high price of getting them.
Thank you for the kind words. The ship actually has one of the largest HP pools in the Intergalactic Series, and definitely the highest DPS value. I suppose pirates just got unlucky being paired with farmers in their first round because the farmer's tractor seems to be a direct counter to the pirate's ship (the tractor's high AOE DPS vs. the gigantic ship collider).
@@marblesbattle Yeah, it makes sense. Ships may be powerful on their own but like all units they have to hit their targets to be effective while tractors vs ships don't have this problem since ships are the biggest AOE sponge ever and have to get very close before they start shooting while tractors once they start attacking, they can damage even far away targets as collateral. Maybe reducing their size and increasing attack range a bit would make them more balanced, at least against farmers, don't know how their pair up with other factions.
That is SO embarrassing for the farmers to beat Pirates AND to win the tournament! Anyway I got ideas for new factions: *Cyborgs *Construction workers *Dinosaurs *Mummies *Vampires *Mystics *Magicians If you're going for wolf-men, do NOT make them have "claws", as wolves do NOT have claws, instead make them throw fists, and for monsters that use claws, go for "Tiger-men" faction. I had ENOUGH of that IDIOTIC overdone cliche of wolf monsters with "sharp claws".
Those are some good suggestions, thank you! The first season of the tournament is almost over (we still have to host a grand finale with all of the winners of the four selection rounds) but I might use some of the suggestions for the season two if it ever happens. Might as well do a battle of wolf-men vs tiger-men now 😆😆
@@salxrn Good ideas, thank you! I haven't really done anything with the damage-over-time attacks so that might be something to incorporate in the future battles!
My only comment, and this is after watching many of your videos is that the warning system needs to be reworked. I’ve seen you play around with it, but continuing to have warning happen when you’ve already deployed enough to obliterate the enemies at your base and then for a while until you actually kill them just gives you such a big army that it’s hard to compete with
@noahtervalon1946 Yes, I agree. I developed a quite complex algorithm for determining when to apply the 'warning protocol,' which takes multiple factors into consideration. It seems that something much simpler would do the job much better. The current plan is to finish the current season without changes (we had four selection rounds, and the next one is going to be the finals). After that, if there is enough interest in the next season, I will probably rework the whole marble machine at the top
@@stalkerofthenight2022 That's on option for sure. But it seems that when the base starts to take damage, it is already too late to spawn marbles because it takes time to convert marbles into units. What you really have to do is to try to predict when is the danger coming before having sustained any damage.
I'm not a huge anime fan, so I'm afraid I don't have enough knowledge to make a good anime themed video. Thanks for the suggestion though, I'll add it to my list.😉
Well, it made much more sense in the context of the previous video. In this one, it's just whatever. Unfortunately, I didn't know about tac nayn when I was making a rainbow vs monochrome video. I think I will revisit this idea in the future, and that one will finally have the cat vs tac battle.
Pirates: We control the seas!
Monochrome: We control the vintage!
Capitalists: We control the money!
Farmers: How cute! Lets see how much you survive when we go on strike guys!
Jjziim 8mm
RMK😅😮CỦA 😢🎉😂❤
@@trithangnguyen4305 toddler
omj lolo
Those are quite unique and interesting factions to watch battle, nice video!
Although pirate ships seem to be pitifully fragile for the high price of getting them.
Thank you for the kind words. The ship actually has one of the largest HP pools in the Intergalactic Series, and definitely the highest DPS value. I suppose pirates just got unlucky being paired with farmers in their first round because the farmer's tractor seems to be a direct counter to the pirate's ship (the tractor's high AOE DPS vs. the gigantic ship collider).
@@marblesbattle Yeah, it makes sense. Ships may be powerful on their own but like all units they have to hit their targets to be effective while tractors vs ships don't have this problem since ships are the biggest AOE sponge ever and have to get very close before they start shooting while tractors once they start attacking, they can damage even far away targets as collateral. Maybe reducing their size and increasing attack range a bit would make them more balanced, at least against farmers, don't know how their pair up with other factions.
9😅
@@marblesbattle maybe would've been better shrinking the hitbox to only the ship and not the sails or smth
@@salxrn That was an option I was considering but ultimately decided not to shrink the hitbox. Maybe it was a wrong decision.
Pirates:We brought Canons and Pirate ships to war!
Farmers:We brought vegetables and tractors to war!
Exploding vegetables. That's important 🙃🙃😅
@@marblesbattle 😄
ho bro Game epic
I love this! It’s great seeing this channel evolve over time and expand in popularity.
Yes!
That is SO embarrassing for the farmers to beat Pirates AND to win the tournament!
Anyway I got ideas for new factions: *Cyborgs *Construction workers *Dinosaurs *Mummies *Vampires *Mystics *Magicians
If you're going for wolf-men, do NOT make them have "claws", as wolves do NOT have claws, instead make them throw fists, and for monsters that use claws, go for "Tiger-men" faction. I had ENOUGH of that IDIOTIC overdone cliche of wolf monsters with "sharp claws".
Those are some good suggestions, thank you! The first season of the tournament is almost over (we still have to host a grand finale with all of the winners of the four selection rounds) but I might use some of the suggestions for the season two if it ever happens.
Might as well do a battle of wolf-men vs tiger-men now 😆😆
@@marblesbattle Very well.
Dude your content is fire, pl continue
Thank you for the kind words! 😄
Love your videos
I'm glad that you enjoy!
Capitalists are amazingggggg
Hey marbles battle can you make a new team and can it be like sci fi team please
I love famers . because my VietNam
"Vietnam in World Farmer Organization"
NOOO not my money-Capitalists
hay à nha
Hay mà :)
suggestion: medieval class
- footsoldier
- arbalest
- cavalry
- catapult
Nice! Thank you for the suggestion!
@@marblesbattle for the catapult probably make it so that the boulder scatters into smaller rocks
also another suggestion is scientists faction where they use chemicals and have more of a damage over time type attack or something idk
@@salxrn Good ideas, thank you! I haven't really done anything with the damage-over-time attacks so that might be something to incorporate in the future battles!
FARMERSVSPIRATESIIOVE
I love VietNam
Samurai and ninja
I like farmers
❓⁉️‼️⭕❌🚫🚳🚭🚯🚱🚷📵🔞🔕🔇🅰️🆎🅱️🅾️🆑🆘🛑⛔📛💢
🟨🟦
My only comment, and this is after watching many of your videos is that the warning system needs to be reworked. I’ve seen you play around with it, but continuing to have warning happen when you’ve already deployed enough to obliterate the enemies at your base and then for a while until you actually kill them just gives you such a big army that it’s hard to compete with
Additionally, it doesn’t seem to be particularly consistent. At times being on for too short and others being on for too long.
@noahtervalon1946 Yes, I agree. I developed a quite complex algorithm for determining when to apply the 'warning protocol,' which takes multiple factors into consideration. It seems that something much simpler would do the job much better. The current plan is to finish the current season without changes (we had four selection rounds, and the next one is going to be the finals). After that, if there is enough interest in the next season, I will probably rework the whole marble machine at the top
@@marblesbattlehow about this? When base takes damage, spawning increases.
@@stalkerofthenight2022 That's on option for sure. But it seems that when the base starts to take damage, it is already too late to spawn marbles because it takes time to convert marbles into units. What you really have to do is to try to predict when is the danger coming before having sustained any damage.
Could you do in a future video, a anime themed battle?
I'm not a huge anime fan, so I'm afraid I don't have enough knowledge to make a good anime themed video. Thanks for the suggestion though, I'll add it to my list.😉
Me to farmers
then look war hi-tech vs farmers
Should have done Ninjas, rather than Farmers.
How to stop spoiler?
Will there exivision?
Dude! You're STILL not using Tac Nayn instead of Nyan Cat for the MONOCHROME stuff?
Well, it made much more sense in the context of the previous video. In this one, it's just whatever. Unfortunately, I didn't know about tac nayn when I was making a rainbow vs monochrome video. I think I will revisit this idea in the future, and that one will finally have the cat vs tac battle.
What is this game??
Everything you see on my channel are custom built simulation projects made in Unity. You can't play them.
4:45GYAT BASUKO
Spoiler shield
Yes no likes
No video
Farmer pleas control to tournamet winn❤🩹❤🩹🙏🙏👍👍